SIGGRAPH:
- Water Surface Wavelets
- tempoGAN: A Temporally Coherent, Volumetric GAN for Super-resolution Fluid Flow
- Animating Fluid Sediment Mixture in Particle-Laden Flows
- A Moving Least Squares Material Point Method with Displacement Discontinuity and Two-Way Rigid Body Coupling
- A Multi-Scale Model for Simulating Liquid-Fabric Interactions
- Tetrahedral Meshing in the Wild
- Eulerian-on-Lagrangian Cloth Simulation
- A Material Point Method for Thin Shells with Frictional Contact
- Fluid Directed Rigid Body Control Using Deep Reinforcement Learning
- An Advection-Reflection Solver for Detail-Preserving Fluid Simulation
- Anderson Acceleration for Geometry Optimization and Physics Simulation
- FEPR: Fast Energy Projection for Real-Time Simulation of Deformable Objects
- Immersion of Self-Intersecting Solids and Surfaces
- Active Animations of Reduced Deformable Models with Environment Interactions
- Numerical Coarsening Using Discontinuous Shape Functions
- Stitch Meshing
- Scalable Laplacian Eigenfluids
- An Implicit Frictional Contact Solver for Adaptive Cloth Simulation
- Example-based Turbulence Style Transfer
- The Human Touch: Measuring Contact with Real Human Soft Tissues
- Hyper-Reduced Projective Dynamics
- An Extended Partitioned Method for Conservative Solid-Fluid Coupling
- Learning Three-dimensional Flow for Interactive Aerodynamic Design
- Magnetization Dynamics for Magnetic Object Interactions
- Physical Simulation of Environmentally Induced Thin Shell Deformation
- Mechanical Characterization of Structured Sheet Materials
TOG presentations:
- Stable Neo-Hookean Flesh Simulation
- Precomputed Panel Solver for Aerodynamics Simulation
- Stabilizing Integrators for Real-Time Physics
- Pressure Boundaries for Implicit Incompressible SPH
- Active Animations of Reduced Deformable Models with Environment Interactions
- Automatically Distributing Eulerian and Hybrid Fluid Simulations in the Cloud
- Methodology for Assessing Mesh-Based Contact Point Methods