A Practical Octree Liquid Simulator with Adaptive Surface Resolution

Ryoichi Ando, Christopher Batty

We propose a new adaptive liquid simulation framework that achieves highly detailed behavior with reduced implementation complexity. Prior work has shown that spatially adaptive grids are efficient for simulating large-scale liquid scenarios, but in order to enable adaptivity along the liquid surface these methods require either expensive boundary-conforming (re-)meshing or elaborate treatments for second order accurate interface conditions. This complexity greatly increases the difficulty of implementation and maintainability, potentially making it infeasible for practitioners. We therefore present new algorithms for adaptive simulation that are comparatively easy to implement yet efficiently yield high quality results. First, we develop a novel staggered octree Poisson discretization for free surfaces that is second order in pressure and gives smooth surface motions even across octree T-junctions, without a power/Voronoi diagram construction. We augment this discretization with an adaptivity-compatible surface tension force that likewise supports T-junctions. Second, we propose a moving least squares strategy for level set and velocity interpolation that requires minimal knowledge of the local tree structure while blending near-seamlessly with standard trilinear interpolation in uniform regions. Finally, to maximally exploit the flexibility of our new surface-adaptive solver, we propose several novel extensions to sizing function design that enhance its effectiveness and flexibility. We perform a range of rigorous numerical experiments to evaluate the reliability and limitations of our method, as well as demonstrating it on several complex high-resolution liquid animation scenarios.

A Practical Octree Liquid Simulator with Adaptive Surface Resolution

Simple and Scalable Frictional Contacts for Thin Nodal Objects

Gilles Daviet

Frictional contacts are the primary way by which physical bodies interact, yet they pose many numerical challenges. Previous works have devised robust methods for handling collisions in elastic bodies, cloth, or fiber assemblies such as hair, but the performance of many of those algorithms degrades when applied to objects with different topologies or constitutive models, or simply cannot scale to high-enough numbers of contacting points.
In this work we propose a unified approach, able to handle a large class of dynamical objects, that can solve for millions of contacts with nonlinear Coulomb friction while keeping computation time and memory usage reasonable. Our method allows seamless coupling between the various simulated components that comprise virtual characters and their environment.

Simple and Scalable Frictional Contacts for Thin Nodal Objects

Kelvin Transformations for Simulations on Infinite Domains

Mohammad Sina Nabizadeh, Ravi Ramamoorthi, Albert Chern

Solving partial differential equations (PDEs) on infinite domains has been a challenging task in physical simulations and geometry processing. We introduce a general technique to transform a PDE problem on an unbounded domain to a PDE problem on a bounded domain. Our method uses the Kelvin Transform, which essentially inverts the distance from the origin. However, naive application of this coordinate mapping can still result in a singularity at the origin in the transformed domain. We show that by factoring the desired solution into the product of an analytically known (asymptotic) component and another function to solve for, the problem can be made continuous and compact, with solutions significantly more efficient and well-conditioned than traditional finite element and Monte Carlo numerical PDE methods on stretched coordinates. Specifically, we show that every Poisson or Laplace equation on an infinite domain is transformed to another Poisson (Laplace) equation on a compact region. In other words, any existing Poisson solver on a bounded domain is readily an infinite domain Poisson solver after being wrapped by our transformation. We demonstrate the integration of our method with finite difference and Monte Carlo PDE solvers, with applications in the fluid pressure solve and simulating electromagnetism, including visualizations of the solar magnetic field. Our transformation technique also applies to the Helmholtz equation whose solutions oscillate out to infinity. After the transformation, the Helmholtz equation becomes a tractable equation on a bounded domain without infinite oscillation. To our knowledge, this is the first time that the Helmholtz equation on an infinite domain is solved on a bounded grid without requiring an artificial absorbing boundary condition.

Kelvin Transformations for Simulations on Infinite Domains

Locking-Proof Tetrahedra

Mihail Francu, Árni Gunnar Ásgeirsson, Erleben, Kenny, Mads J. L. Rønnow

The simulation of incompressible materials suffers from locking when us-ing the standard finite element method (FEM) and coarse linear tetrahedral meshes. Locking increases as the Poisson ratio?gets close to0.5and often lower Poisson ratio values are used to reduce locking, affecting volume preservation. We propose a novel mixed FEM approach to simulating in-compressible solids that alleviates the locking problem for tetrahedra. Our method uses linear shape functions for both displacements and pressure and adds one scalar per node. It can accommodate nonlinear isotropic materials described by a Young’s modulus and any Poisson ratio value by enforcing a volumetric constitutive law. The most realistic such material is Neo-Hookean and we focus on adapting it to our method. For?=0.5we can obtain full volume preservation up to any desired numerical accuracy. We show that standard Neo-Hookean simulations using tetrahedra are often locking which in turn affects accuracy. We show that our method gives better results and that our Newton solver is more robust. As an alternative, we propose a dual ascent solver that is simple and has a good convergence rate. We validate these results using numerical experiments and quantitative analysis

Locking-Proof Tetrahedra

SIGGRAPH 2021

TOG papers to be presented:

Honey I Shrunk the Domain: Reduced Domain Decomposition for Efficient Optimization of Fluids

Jingwei Tang, Vinicius C. Azevedo, Guillaume Cordonnier, Barbara Solenthaler

Fluid control often uses optimization of control forces that are added to a simulation at each time step, such that the final animation matches a single or multiple target density keyframes provided by an artist. The optimization problem is strongly under-constrained with a high-dimensional parameter space, and finding optimal solutions is challenging, especially for higher resolution simulations. In this paper, we propose two novel ideas that jointly tackle the lack of constraints and high dimensionality of the parameter space. We first consider the fact that optimized forces are allowed to have divergent modes during the optimization process. These divergent modes are not entirely projected out by the pressure solver step, manifesting as unphysical smoke sources that are explored by the optimizer to match a desired target. Thus, we reduce the space of the possible forces to the family of strictly divergence-free velocity fields, by optimizing directly for a vector potential. We synergistically combine this with a smoothness regularization based on a spectral decomposition of control force fields. Our method enforces lower frequencies of the force fields to be optimized first by filtering force frequencies in the Fourier domain. The mask-growing strategy is inspired by Kolmogorov’s theory about scales of turbulence. We demonstrate improved results for 2D and 3D fluid mcontrol especially in higher-resolution settings, while eliminating the need for manual parameter tuning. We showcase various applications of our method, where the user effectively creates or edits smoke simulations.

Honey, I Shrunk the Domain: Frequency-aware Force FieldReduction for Efficient Fluids Optimization

Dynamic Upsampling of Smoke through Dictionary-based Learning

Kai Bai, Wei Li, Mathieu Desbrun, Xiaopei Liu

Simulating turbulent smoke flows with fine details is computationally intensive. For iterative editing or simply faster generation, efficiently upsampling a low-resolution numerical simulation is an attractive alternative. We propose a novel learning approach to the dynamic upsampling of smoke flows based on a training set of flows at coarse and fine resolutions.Our multiscale neural network turns an input coarse animation into a sparse linear combination of small velocity patches present in a precomputed over-complete dictionary. These sparse coefficients are then used to generate a high-resolution smoke animation sequence by blending the fine counterparts of the coarse patches. Our network is initially trained from a sequence of example simulations to both construct the dictionary of corresponding coarse and fine patches and allow for the fast evaluation of a sparse patch encoding of any coarse input. The resulting network provides an accurate upsampling when the coarse input simulation is well approximated by patches present in the training set (e.g., for re-simulation), or simply visually-plausible upsampling when input and training set differ significantly. We show a variety of examples to ascertain the strengths and limitations of our approach, and offer comparisons to existing approaches to demonstrate its quality and effectiveness.

Dynamic Upsampling of Smoke through Dictionary-based Learning

Revisiting Integration in the Material Point Method: A Scheme for Easier Separation and Less Dissipation

Yun (Raymond) Fei, Qi Guo, Rundong Wu, Li Huang, Ming Gao

The material point method recently demonstrated its efficacy at simulating many materials and the coupling between them on a massive scale. However, in scenarios containing debris, MPM manifests more dissipation and numerical viscosity than traditional Lagrangian methods. We have two observations from carefully revisiting existing integration methods used in MPM. First, nearby particles would end up with smoothed velocities without recovering momentum for each particle during the particle-grid-particle transfers. Second, most existing integrators assume continuity in the entire domain and advect particles by directly interpolating the positions from deformed nodal positions, which would trap the particles and make them harder to separate. We propose an integration scheme that corrects particle positions at each time step. We demonstrate our method’s effectiveness with several large-scale simulations involving brittle materials. Our approach effectively reduces diffusion and unphysical viscosity compared to traditional integrators.

Revisiting Integration in the Material Point Method: A Scheme for Easier Separation and Less Dissipation

Mechanics-Aware Deformation of Yarn Pattern Geometry

George Sperl, Rahul Narain, Chris Wojtan

Triangle mesh-based simulations are able to produce satisfying animations of knitted and woven cloth; however, they lack the rich geometric detail of yarn-level simulations. Naive texturing approaches do not consider yarn-level physics, while full yarn-level simulations may become prohibitively expensive for large garments. We propose a method to animate yarn-level cloth geometry on top of an underlying deforming mesh in a mechanics-aware fashion. Using triangle strains to interpolate precomputed yarn geometry, we are able to reproduce effects such as knit loops tightening under stretching. In combination with precomputed mesh animation or real-time mesh simulation, our method is able to animate yarn-level cloth in real-time at large scales.

Mechanics-Aware Deformation of Yarn Pattern Geometry