- Revisiting Integration in the Material Point Method: A Scheme for Easier Separation and Less Dissipation
- Mechanics-Aware Deformation of Yarn Pattern Geometry
- Kelvin Transformations for Simulations on Infinite Domains
- QuanTaichi: A Compiler for Quantized Simulations
- A Unified Second-Order Accurate in Time MPM Formulation for Simulating Viscoelastic Liquids with Phase Change
- Bijective and Coarse High-Order Tetrahedral Meshes
- Physical validation of simulators in Computer Graphics: A new framework dedicated to slender elastic structures and frictional contact
- Stream-Guided Smoke Simulations
- Solid-Fluid Interaction with Surface-Tension-Dominant Contact
- Fire in Paradise: Mesoscale Simulation of Wildfires
- Systematically Differentiating Parametric Discontinuities
- Thin-Film Smoothed Particle Hydrodynamics Fluid
- Clebsch Gauge Fluid
- Incompressible Flow Simulation on Vortex Segment Clouds
- Codimensional Incremental Potential Contact
- Intersection-free Rigid Body Dynamics
- Medial IPC: Accelerated Incremental Potential Contact With Medial Elastics
- High-order Differentiable Autoencoder for Nonlinear Model Reduction
- Fast Linking Numbers for Topology Verification
- of Loopy Structures
- Learning Contact Corrections for Handle-Based Subspace Dynamics
- The Shape Matching Element Method: Direct Animation of Curved Surface Models
- GPU-Based Simulation of Cloth Wrinkles at Submillimeter Levels
- Multiscale Cholesky Preconditioning for Ill-conditioned Problems
- A Momentum-Conserving Implicit Material Point Method for Surface Tension with Contact Angles and Spatial Gradients
- SANM: A Symbolic Asymptotic Numerical Solver with Applications in Mesh Deformation
- Learning Meaningful Controls for Fluids
- Unified Particle System for Multiple-fluid Flow and Porous Material
- Constrained Projective Dynamics: Real-time Simulation of Deformable Objects With Energy-momentum Conservation
TOG papers to be presented:
- Dynamic Upsampling of Smoke through Dictionary-based Learning
- Frictional Contact on Smooth Elastic Solids
- A Safe and Fast Repulsion Method for GPU-based Cloth Self Collisions
- Optimized Refinement for Spatially Adaptive SPH
- SIERE: A Hybrid Semi-implicit Exponential Integrator for Efficiently Simulating Stiff Deformable Objects