- A-ULMPM: An Arbitrary Updated Lagrangian Material Point Method for Efficient Simulation of Solids and Fluids
- Coupling 3D Liquid with Simulation with 2D Wave Propagation for Large Scale Water Surface Animation using the Equivalent Sources Method
- Fast and Exact Root Parity for Continuous Collision Detection
- Mesh-Based Network for Quasi-Static Cloth Deformation
- Optimized Processing of Localized Collisions in Projective Dynamics