Progressive Simulation for Cloth Quasistatics

Jiayi Eris Zhang, Jérémie Dumas, Yun (Raymond) Fei, Alec Jacobson, Doug L. James, Danny M. Kaufman

The trade-off between speed and fidelity in cloth simulation is a fundamental computational problem in computer graphics and computational design. Coarse cloth models provide the interactive performance required by designers, but they can not be simulated at higher resolutions (“up-resed”) without introducing simulation artifacts and/or unpredicted outcomes, such as different folds, wrinkles and drapes. But how can a coarse simulation predict the result of an unconstrained, high-resolution simulation that has not yet been run? We propose Progressive Cloth Simulation (PCS), a new forward simulation method for efficient preview of cloth quasistatics on exceedingly coarse triangle meshes with consistent and progressive improvement over a hierarchy of increasingly higher-resolution models. PCS provides an efficient coarse previewing simulation method that predicts the coarse-scale folds and wrinkles that will be generated by a corresponding converged, high-fidelity C-IPC simulation of the cloth drape’s equilibrium. For each preview PCS can generate an increasing-resolution sequence of consistent models that progress towards this converged solution. This successive improvement can then be interrupted at any point, for example, whenever design parameters are updated. PCS then ensures feasibility at all resolutions, so that predicted solutions remain intersection-free and capture the complex folding and buckling behaviors of frictionally contacting cloth.

Progressive Simulation for Cloth Quasistatics

Fast Stabilization of Inducible Magnet Simulation

Seung-wook Kim, JungHyun Han

This paper presents a novel method for simulating inducible rigid magnets efficiently and stably. In the proposed method, inducible magnets are magnetized by a modified magnetization dynamics, so that the magnetic equilibrium can be obtained in a computationally efficient manner. Furthermore, our model of magnetic forces takes magnetization change into account to produce stable motions of inducible magnets. The experiments show that the proposed method enables a large-scale simulation involving a huge number of inducible magnets.

Fast Stabilization of Inducible Magnet Simulation

Isotropic ARAP energy using Cauchy-Green invariants

Huancheng Lin, Floyd M. Chitalu, Taku Komura

Isotropic As-Rigid-As-Possible (ARAP) energy has been popular for shape editing, mesh parametrisation and soft-body simulation for almost two decades. However, a formulation using Cauchy-Green (CG) invariants has always been unclear, due to a rotation-polluted trace term that cannot be directly expressed using these invariants. We show how this incongruent trace term can be understood via an implicit relationship to the CG invariants. Our analysis reveals this relationship to be a polynomial where the roots equate to the trace term, and where the derivatives also give rise to closed-form expressions of the Hessian to guarantee positive semi-definiteness for a fast and concise Newton-type implicit time integration. A consequence of this analysis is a novel approach to determine rotations and singular values of deformation-gradient tensors without explicit/numerical factorization which is significant, resulting in up-to 3.5× speedup and benefits energy function evaluation for reducing solver time. We validate our energy formulation by experiments and comparison, demonstrating that our resulting eigendecomposition using the CG invariants is equivalent to existing ARAP formulations. We thus reveal isotropic ARAP energy to be a member of the “Cauchy-Green club”, meaning that it can indeed be defined using CG invariants and therefore that the closed-form expressions of the resulting Hessian are shared with other energies written in their terms.

Isotropic ARAP energy using Cauchy-Green invariants

Shape from Release: Inverse Design and Fabrication of Controlled Release Structures

Julian Panetta, Haleh Mohammadian, Emiliano Luci, Vahid Babaei

Objects with different shapes can dissolve in significantly different ways inside a solution. Predicting different shapes’ dissolution dynamics is an important problem especially in pharmaceutics. More important and challenging, however, is controlling the dissolution via shape, \ie, designing shapes that lead to a desired release behavior of materials in a solvent over a specific time. Here, we tackle this challenge by introducing a computational inverse design pipeline. We begin by introducing a simple, physically-inspired differentiable forward model of dissolution. % that is both efficient and amenable to differentiation. We then formulate our inverse design as a PDE-constrained topology optimization that has access to analytical derivatives obtained via sensitivity analysis. Furthermore, we incorporate fabricability terms in the optimization objective that enable physically realizing our designs. We thoroughly analyze our approach on a diverse set of examples via both simulation and fabrication.

Shape from Release: Inverse Design and Fabrication of Controlled Release Structures

Simulation of Hand Anatomy Using Medical Imaging

Mianlun Zheng*, Bohan Wang*, Jingtao Huang, Jernej Barbič (*joint first authors)

Precision modeling of the hand internal musculoskeletal anatomy has been largely limited to individual poses, and has not been connected into continuous volumetric motion of the hand anatomy actuating across the hand’s entire range of motion. This is for a good reason, as hand anatomy and its motion are extremely complex and cannot be predicted merely from the anatomy in a single pose. We give a method to simulate the volumetric shape of hand’s musculoskeletal organs to any pose in the hand’s range of motion, producing external hand shapes and internal organ shapes that match ground truth optical scans and medical images (MRI) in multiple scanned poses. We achieve this by combining MRI images in multiple hand poses with FEM multibody nonlinear elastoplastic simulation. Our system models bones, muscles, tendons, joint ligaments and fat as separate volumetric organs that mechanically interact through contact and attachments, and whose shape matches medical images (MRI) in the MRI-scanned hand poses. The match to MRI is achieved by incorporating pose-space deformation and plastic strains into the simulation. We show how to do this in a non-intrusive manner that still retains all the simulation benefits, namely the ability to prescribe realistic material properties, generalize to arbitrary poses, preserve volume and obey contacts and attachments. We use our method to produce volumetric renders of the internal anatomy of the human hand in motion, and to compute and render highly realistic hand surface shapes. We evaluate our method by comparing it to optical scans, and demonstrate that we qualitatively and quantitatively substantially decrease the error compared to previous work. We test our method on five complex hand sequences, generated either using keyframe animation or performance animation using modern hand tracking techniques.

Simulation of Hand Anatomy Using Medical Imaging