- A Contact Proxy Splitting Method for Lagrangian Solid-Fluid Coupling
- Second-order Stencil Descent for Interior-point Hyperelasticity
- A Sparse Distributed Gigascale Resolution Material Point Method
- PolyStokes: A Polynomial Model Reduction Method for Viscous Fluid Simulation
- Data-Free Learning of Reduced-Order Kinematics
- Generalizing Shallow Water Simulations with Dispersive Surface Waves
- Fluid Cohomology
- Complex Wrinkle Field Evolution
- Sag-free Initialization for Strand-based Hybrid Hair Simulation
- Interactive Hair Simulation on the GPU Using ADMM
- Beyond Chainmail: Computational Modeling of Discrete Interlocking Materials
- Fast Complementary Dynamics via Skinning Eigenmodes
- Motion From Shape Change
- Nonlinear Compliant Modes for Large-deformation Analysis of Flexible Structures
- Improved Water Sound Synthesis Using Coupled Bubbles
- Building a Virtual Weakly-compressible Wind Tunnel Testing Facility
- Fluid-solid Coupling in Kinetic Two-phase Flow Simulation
- In-Timestep Remeshing for Contacting Elastodynamics
- Fast GPU-based Two-way Continuous Collision Handling
- Shortest Path to Boundary for Self-Intersecting Meshes
- Sum-of-squares Collision Detection for Curved Shapes and Paths
- High-order Incremental Potential Contact for Elastodynamic Simulation on Curved Meshes
- Multi-Layer Thick Shells
- Constraint-Based Simulation of Passive Suction Cups
- Nonlinear Compliant Modes for Large-Deformation Analysis of Flexible Structures
- Anatomically Detailed Simulation of Human Torso