- Fluid Implicit Particles on Coadjoint Orbits
- Particle-Laden Fluid on Flow Maps
- An Eulerian Vortex Method on Flow Maps
- Solid-Fluid Interaction on Particle Flow Maps
- Volumetric Homogenization for Knitwear Simulation
- Efficient Cloth Simulation Using Non-distance Barriers and Subspace Reuse
- Barrier-Augmented Lagrangian for GPU-based Elastodynamic Contact
- XPBI: Position-Based Dynamics with Smoothing Kernels Handles Continuum Inelasticity
- Computational Biomimetics of Winged Seeds
- Optimized shock-protecting microstructures
- Tencers: Tension-Constrained Elastic Rods
- Polar Interpolants for Thin-Shell Microstructure Homogenization
- A Time-Dependent Inclusion-Based Method for Continuous Collision Detection between Parametric Surfaces
- gDist: Efficient Distance Computation between 3D Meshes on GPU
- Trading Spaces: Adaptive Subspace Time Integration for Contacting Elastodynamics
- Accelerate Neural Subspace-Based Reduced-Order Solver of Deformable Simulation by Lipschitz Optimization
- Trust-Region Eigenvalue Filtering for Projected Newton
- A Cubic Barrier with Elasticity-Inclusive Dynamic Stiffness
- An Impulse Ghost Fluid Method for Simulating Two-Phase Flows
- MiNNIE: a Mixed Multigrid Method for Real-time Simulation of Nonlinear Near-Incompressible Elastics
- Analytic rotation-invariant modelling of anisotropic finite elements
- Neural Implicit Reduced Fluid Simulation
- Neural Garment Dynamic Super-Resolution
- Q3T Prisms: A Linear-Quadratic Solid Shell Element for Elastoplastic Surfaces
- A Mesh-based Simulation Framework using Automatic Code Generation