Geometric Contact Potential

Zizhou Huang, Max Paik, Zachary Ferguson, Daniele Panozzo, Denis Zorin

Barrier potentials gained popularity as a means for robust contact handling in physical modeling and for modeling self-avoiding shapes. The key to the success of these approaches is adherence to geometric constraints, i.e., avoiding intersections, which are the cause of most robustness problems in complex deformation simulation with contact. However, existing barrier-potential methods may lead to spurious forces and imperfect satisfaction of the geometric constraints. They may have strong resolution dependence, requiring careful adaptation of the potential parameters to the object discretizations. We present a systematic derivation of a continuum potential defined for smooth and piecewise smooth surfaces, starting from identifying a set of natural requirements for contact potentials, including the barrier property, locality, differentiable dependence on shape, and absence of forces in rest configurations. Our potential is formulated independently of surface discretization and addresses the shortcomings of existing potential-based methods while retaining their advantages. We present a discretization of our potential that is a drop-in replacement for the potential used in the incremental potential contact formulation [Li et al. 2020], and compare its behavior to other potential formulations, demonstrating that it has the expected behavior. The presented formulation connects existing barrier approaches, as all recent existing methods can be viewed as a variation of the presented potential, and lays a foundation for developing alternative (e.g., higher-order) versions.

Geometric Contact Potential

Adaptive Phase-Field-FLIP for Very Large Scale Two-Phase Fluid Simulation

Bernhard Braun, Jan Bender, Nils Thuerey

Capturing the visually compelling features of large-scale water phenomena,such as the spray clouds of crashing waves, stormy seas, or waterfalls, involves simulating not only the water but also the motion of the air interacting with it. However, current solutions in the visual effects industry still largely rely on single-phase solvers and non-physical “white-water” heuristics. To address these limitations, we present Phase-Field-FLIP (PF-FLIP), a hybrid Eulerian/Lagrangian method for the fully physics-based simulation of very large-scale, highly turbulent multiphase flows at high Reynolds numbers and high fluid density contrasts. PF-FLIP transports mass and momentum in a consistent, non-dissipative manner and, unlike most existing multiphase approaches, does not require a surface reconstruction step. Furthermore, we employ spatial adaptivity across all critical components of the simulation algorithm, including the pressure Poisson solver. We augment PF-FLIP with a dual multiresolution scheme that couples an efficient treeless adaptive grid with adaptive particles, along with a fast adaptive Poisson solver tailored for high-density-contrast multiphase flows. Our method enables the simulation of two-phase flow scenarios with a level of physical realism and detail previously unattainable in graphics, supporting billions of particles and adaptive 3D resolutions with thousands of grid cells per dimension on a single workstation.

Adaptive Phase-Field-FLIP for Very Large Scale Two-Phase Fluid Simulation