Neural Cloth Simulation

Hugo Bertiche, Meysam Madadi, Sergio Escalera

We present a general framework for the garment animation problem through unsupervised deep learning inspired in physically based simulation. Existing trends in the literature already explore this possibility. Nonetheless, these approaches do not handle cloth dynamics. Here, we propose the first methodology able to learn realistic cloth dynamics unsupervisedly, and henceforth, a general formulation for neural cloth simulation. The key to achieve this is to adapt an existing optimization scheme for motion from simulation based methodologies to deep learning. Then, analyzing the nature of the problem, we devise an architecture able to automatically disentangle static and dynamic cloth subspaces by design. We will show how this improves model performance. Additionally, this opens the possibility of a novel motion augmentation technique that greatly improves generalization. Finally, we show it also allows to control the level of motion in the predictions. This is a useful, never seen before, tool for artists. We provide of detailed analysis of the problem to establish the bases of neural cloth simulation and guide future research into the specifics of this domain.

Neural Cloth Simulation

Motion Guided Deep Dynamic 3D Garments

Meng Zhang, Duygu Ceylan, Niloy J. Mitra

Realistic dynamic garments on animated characters have many AR/VR applications. While authoring such dynamic garment geometry is still a challenging task, data-driven simulation provides an attractive alternative, especially if it can be controlled simply using the motion of the underlying character. In this work, we focus on motion guided dynamic 3D garments, especially for loose garments. In a data-driven setup, we first learn a generative space of plausible garment geometries. Then, we learn a mapping to this space to capture the motion dependent dynamic deformations, conditioned on the previous state of the garment as well as its relative position with respect to the underlying body. Technically, we model garment dynamics, driven using the input character motion, by predicting per-frame local displacements in a canonical state of the garment that is enriched with frame-dependent skinning weights to bring the garment to the global space. We resolve any remaining per-frame collisions by predicting residual local displacements. The resultant garment geometry is used as history to enable iterative roll-out prediction. We demonstrate plausible generalization to unseen body shapes and motion inputs, and show improvements over multiple state-of-the-art alternatives.

Motion Guided Deep Dynamic 3D Garments

Mixed Variational Finite Elements for Implicit Simulation of Deformables

Ty Trusty, Danny M. Kaufman, David I. W. Levin

We propose and explore a new method for the implicit time integration of elastica. Key to our approach is the use of a mixed variational principle. In turn, its finite element discretization leads to an efficient and accurate sequential quadratic programming solver with a superset of the desirable properties of many previous integration strategies. This framework fits a range of elastic constitutive models and remains stable across a wide span of time step sizes and material parameters (including problems that are approximately rigid). Our method exhibits convergence on par with full Newton type solvers and also generates visually plausible results in just a few iterations comparable to recent fast simulation methods that do not converge. These properties make it suitable for both offline accurate simulation and performant applications with expressive physics. We demonstrate the efficacy of our approach on a number of simulated examples.

Mixed Variational Finite Elements for Implicit Simulation of Deformables

Progressive Simulation for Cloth Quasistatics

Jiayi Eris Zhang, Jérémie Dumas, Yun (Raymond) Fei, Alec Jacobson, Doug L. James, Danny M. Kaufman

The trade-off between speed and fidelity in cloth simulation is a fundamental computational problem in computer graphics and computational design. Coarse cloth models provide the interactive performance required by designers, but they can not be simulated at higher resolutions (“up-resed”) without introducing simulation artifacts and/or unpredicted outcomes, such as different folds, wrinkles and drapes. But how can a coarse simulation predict the result of an unconstrained, high-resolution simulation that has not yet been run? We propose Progressive Cloth Simulation (PCS), a new forward simulation method for efficient preview of cloth quasistatics on exceedingly coarse triangle meshes with consistent and progressive improvement over a hierarchy of increasingly higher-resolution models. PCS provides an efficient coarse previewing simulation method that predicts the coarse-scale folds and wrinkles that will be generated by a corresponding converged, high-fidelity C-IPC simulation of the cloth drape’s equilibrium. For each preview PCS can generate an increasing-resolution sequence of consistent models that progress towards this converged solution. This successive improvement can then be interrupted at any point, for example, whenever design parameters are updated. PCS then ensures feasibility at all resolutions, so that predicted solutions remain intersection-free and capture the complex folding and buckling behaviors of frictionally contacting cloth.

Progressive Simulation for Cloth Quasistatics

Fast Stabilization of Inducible Magnet Simulation

Seung-wook Kim, JungHyun Han

This paper presents a novel method for simulating inducible rigid magnets efficiently and stably. In the proposed method, inducible magnets are magnetized by a modified magnetization dynamics, so that the magnetic equilibrium can be obtained in a computationally efficient manner. Furthermore, our model of magnetic forces takes magnetization change into account to produce stable motions of inducible magnets. The experiments show that the proposed method enables a large-scale simulation involving a huge number of inducible magnets.

Fast Stabilization of Inducible Magnet Simulation

Isotropic ARAP energy using Cauchy-Green invariants

Huancheng Lin, Floyd M. Chitalu, Taku Komura

Isotropic As-Rigid-As-Possible (ARAP) energy has been popular for shape editing, mesh parametrisation and soft-body simulation for almost two decades. However, a formulation using Cauchy-Green (CG) invariants has always been unclear, due to a rotation-polluted trace term that cannot be directly expressed using these invariants. We show how this incongruent trace term can be understood via an implicit relationship to the CG invariants. Our analysis reveals this relationship to be a polynomial where the roots equate to the trace term, and where the derivatives also give rise to closed-form expressions of the Hessian to guarantee positive semi-definiteness for a fast and concise Newton-type implicit time integration. A consequence of this analysis is a novel approach to determine rotations and singular values of deformation-gradient tensors without explicit/numerical factorization which is significant, resulting in up-to 3.5× speedup and benefits energy function evaluation for reducing solver time. We validate our energy formulation by experiments and comparison, demonstrating that our resulting eigendecomposition using the CG invariants is equivalent to existing ARAP formulations. We thus reveal isotropic ARAP energy to be a member of the “Cauchy-Green club”, meaning that it can indeed be defined using CG invariants and therefore that the closed-form expressions of the resulting Hessian are shared with other energies written in their terms.

Isotropic ARAP energy using Cauchy-Green invariants

Shape from Release: Inverse Design and Fabrication of Controlled Release Structures

Julian Panetta, Haleh Mohammadian, Emiliano Luci, Vahid Babaei

Objects with different shapes can dissolve in significantly different ways inside a solution. Predicting different shapes’ dissolution dynamics is an important problem especially in pharmaceutics. More important and challenging, however, is controlling the dissolution via shape, \ie, designing shapes that lead to a desired release behavior of materials in a solvent over a specific time. Here, we tackle this challenge by introducing a computational inverse design pipeline. We begin by introducing a simple, physically-inspired differentiable forward model of dissolution. % that is both efficient and amenable to differentiation. We then formulate our inverse design as a PDE-constrained topology optimization that has access to analytical derivatives obtained via sensitivity analysis. Furthermore, we incorporate fabricability terms in the optimization objective that enable physically realizing our designs. We thoroughly analyze our approach on a diverse set of examples via both simulation and fabrication.

Shape from Release: Inverse Design and Fabrication of Controlled Release Structures

Simulation of Hand Anatomy Using Medical Imaging

Mianlun Zheng*, Bohan Wang*, Jingtao Huang, Jernej Barbič (*joint first authors)

Precision modeling of the hand internal musculoskeletal anatomy has been largely limited to individual poses, and has not been connected into continuous volumetric motion of the hand anatomy actuating across the hand’s entire range of motion. This is for a good reason, as hand anatomy and its motion are extremely complex and cannot be predicted merely from the anatomy in a single pose. We give a method to simulate the volumetric shape of hand’s musculoskeletal organs to any pose in the hand’s range of motion, producing external hand shapes and internal organ shapes that match ground truth optical scans and medical images (MRI) in multiple scanned poses. We achieve this by combining MRI images in multiple hand poses with FEM multibody nonlinear elastoplastic simulation. Our system models bones, muscles, tendons, joint ligaments and fat as separate volumetric organs that mechanically interact through contact and attachments, and whose shape matches medical images (MRI) in the MRI-scanned hand poses. The match to MRI is achieved by incorporating pose-space deformation and plastic strains into the simulation. We show how to do this in a non-intrusive manner that still retains all the simulation benefits, namely the ability to prescribe realistic material properties, generalize to arbitrary poses, preserve volume and obey contacts and attachments. We use our method to produce volumetric renders of the internal anatomy of the human hand in motion, and to compute and render highly realistic hand surface shapes. We evaluate our method by comparing it to optical scans, and demonstrate that we qualitatively and quantitatively substantially decrease the error compared to previous work. We test our method on five complex hand sequences, generated either using keyframe animation or performance animation using modern hand tracking techniques.

Simulation of Hand Anatomy Using Medical Imaging

Hydrophobic and Hydrophilic Solid-Fluid Interaction

Jinyuan Liu, Mengdi Wang, Fan Feng, Annie Tang, Qiqin Le, Bo Zhu  

We propose a novel solid-fluid coupling method to capture the subtle hydrophobic and hydrophilic interactions between liquid, solid, and air at their multi-phase junctions. The key component of our approach is a Lagrangian model that tackles the coupling, evolution, and equilibrium of dynamic contact lines evolving on the interface between surface-tension fluid and deformable objects. This contact-line model captures an ensemble of small-scale geometric and physical processes, including dynamic waterfront tracking, local momentum transfer and force balance, and interfacial tension calculation. On top of this contact-line model, we further developed a mesh-based level set method to evolve the three-phase T-junction on a deformable solid surface. Our dynamic contact-line model, in conjunction with its monolithic coupling system, unifies the simulation of various hydrophobic and hydrophilic solid-fluid-interaction phenomena and enables a broad range of challenging small-scale elastocapillary phenomena that were previously difficult or impractical to solve, such as the elastocapillary origami and self-assembly, dynamic contact angles of drops, capillary adhesion, as well as wetting and splashing on vibrating surfaces.

Hydrophobic and Hydrophilic Solid-Fluid Interaction

A Monte Carlo Method for Fluid Simulation

Damien Rioux-Lavoie*, Ryusuke Sugimoto*, Tümay Özdemir, Naoharu H. Shimada, Christopher Batty, Derek Nowrouzezahrai, Toshiya Hachisuka (*joint first authors)

We present a novel Monte Carlo-based fluid simulation approach capable of pointwise and stochastic estimation of fluid motion. Drawing on the Feynman-Kac representation of the vorticity transport equation, we propose a recursive Monte Carlo estimator of the Biot-Savart law and extend it with a stream function formulation that allows us to treat free-slip boundary conditions using a Walk-on-Spheres algorithm. Inspired by the Monte Carlo literature in rendering, we design and compare variance reduction schemes suited to a fluid simulation context for the first time, show its applicability to complex boundary settings, and detail a simple and practical implementation with temporal grid caching. We validate the correctness of our approach via quantitative and qualitative evaluations – across a range of settings and domain geometries – and thoroughly explore its parameters’ design space. Finally, we provide an in-depth discussion of several axes of future work building on this new numerical simulation modality.

A Monte Carlo Method for Fluid Simulation