SIGGRAPH 2011

Ke-Sen Huang’s  list of 2011 SIGGRAPH papers is here.

The physics-related SIGGRAPH papers so far include:

The  TOG papers being presented at SIGGRAPH related to physics:

Physics-Animation Forum?

I was recently asked whether there exists any internet forum dedicated to physics-based animation. The two that came to mind are Gamedev’s Math & Physics forum and Bullet’s physics simulation forums (both linked in the right column of the page), though my impression is that these naturally tend to be focused towards games, and with somewhat greater emphasis on rigid bodies and collision detection. So I wanted to pose some questions to you…

  1. Are there other forum sites that focus on physical simulation for computer graphics? If so please post a link in the comments.
  2. Would a dedicated physics-based animation forum be of genuine use to you? (Alternatively, do existing forums already serve this purpose, or do you not see a need for such a forum?)

Feel free to share any other thoughts you have on the subject.

Iso-geometric Analysis Based on Catmull-Clark Subdivision Solids

We present a volumetric iso-geometric finite element analysis based on Catmull-Clark solids. This concept allows one to use the same representation for the modeling, the physical simulation, and the visualization, which optimizes the design process and narrows the gap between CAD and CAE. In our method the boundary of the solid model is a Catmull-Clark surface with optional corners and creases to support the modeling phase. The crucial point in the simulation phase is the need to perform efficient  integration for the elements. We propose a method similar to the standard subdivision surface evaluation technique, such that numerical quadrature can be used.
Experiments show that our approach converges faster than methods based on tri-linear and tri-quadratic elements. However, the topological structure of Catmull-Clark elements is as simple as the structure of linear elements. Furthermore, the Catmull-Clark elements we use are C2-continuous on the boundary and in the interior except for irregular vertices and edges.

Iso-geometric Analysis Based on Catmull-Clark Subdivision Solids

Hybrid Simulation of Miscible Mixing with Viscous Fingering

By modeling mass transfer phenomena, we simulate solids and liquids dissolving or changing to other substances.We also deal with the very small-scale phenomena that occur when a fluid spreads out at the interface of another fluid. We model the pressure at the interfaces between fluids with Darcy’s Law and represent the viscous fingering phenomenon in which a fluid interface spreads out with a fractal-like shape. We use hybrid grid-based simulation and smoothed particle hydrodynamics (SPH) to simulate intermolecular diffusion and attraction using particles at a computable scale. We have produced animations showing fluids mixing and objects dissolving.

Hybrid Simulation of Miscible Mixing with Viscous Fingering

Some recent theses

Catching up on some recent theses:

If there are other recent ones I’ve missed, post them in the comments and I’ll add them to the list!

SIGGRAPH Asia 2010

Kesen’s SIGGRAPH Asia page is here.

Physics papers…

SIGGRAPH 2010 papers

Kesen’s page of 2010 SIGGRAPH papers is up.

Here’s the list of SIGGRAPH 2010 physics-based animation papers to appear so far:

And a few TOG papers that I understand will be presented there too…

Dynamic Local Remeshing for Elastoplastic SimulationDynamic

SCA 2010 papers

The full list of accepted papers for SCA 2010 has been posted, and Ke-Sen’s collection is here.  Here’s the physics ones: