The list of papers from the 2009 Symposium on Computer Animation have been up for a while at Ke-Sen Huang’s page.
Here’s the subset that fall most directly under physics-based animation:
- A Point-based Method for Animating Elastoplastic Solids
- Statistical Simulation of Rigid Bodies
- Anisotropic Friction for Deformable Surfaces and Solids
- Energy Stability and Fracture for Frame Rate Rigid Body Simulations
- Real-Time Deformation and Fracture in a Game Environment
- Guiding of Smoke Animations Through Variational Coupling of Simulations at Different Resolution
- Accurate Tangential Velocities For Solid Fluid Coupling
- Fast and Robust Tracking of Fluid Surfaces
- A Point-based Method for Animating Incompressible Flow