Some books on topics relating to physics-based animation…
Physics-Based Simulation (online book): https://phys-sim-book.github.io/
Fluid Simulation for Computer Graphics (2nd Edition)
The Art of Fluid Animation

Fluid Engine Development

Foundations of Physically Based Modeling & Animation










Hi,
I would ask you to include the following recent books
Fluid Simulation for Computer Graphics (Robert Bridson) (second edition) http://www.amazon.com/Simulation-Computer-Graphics-Second-Edition/dp/1482232839
The Art of Fluid Animation (Jos Stam)
http://www.amazon.com/Art-Fluid-Animation-Jos-Stam/dp/1498700209/
Thanks, I’ve added these.
Game Physics Pearls
Foundations of Physically Based Modeling & Animation is one of the easiest-to-read books I’ve ever come across. It’s based on over 20 years of teaching the course from Don House and John Keyser. It offers implementations and math behind particle simulations, rigid bodies, and fluid simulations. Great intro!