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This site is managed by me, Christopher Batty, a CS prof at the University of Waterloo.
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Software and Companies
- Algoryx Simulation AB
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- openSourceVFX.org
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- Position-Based Dynamics library
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- Syflex
- Vega FEM Library
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Monthly Archives: June 2023
Motion From Shape Change
Oliver Gross, Yousuf Soliman, Marcel Padilla, Felix Knöppel, Ulrich Pinkall, Peter Schröder We consider motion effected by shape change. Such motions are ubiquitous in nature and the human made environment, ranging from single cells to platform divers and jellyfish. The … Continue reading
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Sag-Free Initialization for Strand-based Hybrid Hair Simulation
Jerry Hsu, Tongtong Wang, Zherong Pan, Xifeng Gao, Cem Yuksel, Kui Wu Lagrangian/Eulerian hybrid strand-based hair simulation techniques have quickly become a popular approach in VFX and real-time graphics applications. With Lagrangian hair dynamics, the inter-hair contacts are resolved in … Continue reading
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Beyond Chainmail: Computational Modeling of Discrete Interlocking Materials
Pengbin Tang, Stelian Coros, Bernhard Thomaszewski We present a method for computational modeling, mechanical characterization, and macro-scale simulation of discrete interlocking materials (DIM)—3D-printed chainmail fabrics made of quasi-rigid interlocking elements. Unlike conventional elastic materials for which deformation and restoring force … Continue reading
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Complex Wrinkle Field Evolution
Zhen Chen, Danny M. Kaufman, Mélina Skouras, Etienne Vouga We propose a new approach for representing wrinkles, designed to capture complex and detailed wrinkle behavior on coarse triangle meshes, called Complex Wrinkle Fields. Complex Wrinkle Fields consist of an almost-everywhere-unit … Continue reading
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Generalizing Shallow Water Simulations with Dispersive Surface Waves
Stefan Jeschke, Chris Wojtan This paper introduces a novel method for simulating large bodies of water as a height field. At the start of each time step,we partition the waves into a bulk flow (which approximately satisfies the assumptions of … Continue reading
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Data-Free Learning of Reduced-Order Kinematics
Nicholas Sharp, Cristian Romero, Alec Jacobson, Etienne Vouga, Paul G. Kry, David I.W. Levin, Justin Solomon Physical systems ranging from elastic bodies to kinematic linkages are defined on high-dimensional configuration spaces, yet their typical low-energy configurations are concentrated on much … Continue reading
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A Sparse Distributed Gigascale Resolution Material Point Method
Yuxing Qiu, Samuel T. Reeve, Minchen Li, Yin Yang, Stuart R. Slattery, Chenfanfu Jiang In this article, we present a four-layer distributed simulation system and its adaptation to the Material Point Method (MPM). The system is built upon a performance … Continue reading
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Second-order Stencil Descent for Interior-point Hyperelasticity
Lei Lan, Minchen Li, Chenfanfu Jiang, Huamin Wang, Yin Yang In this paper, we present a GPU algorithm for finite element hyperelastic simulation. We show that the interior-point method, known to be effective for robust collision resolution, can be coupled … Continue reading
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Physics-Informed Neural Corrector for Deformation-based Fluid Control
Jingwei Tang, Byungsoo Kim, Vinicius Azevedo, Barbara Solenthaler Controlling fluid simulations is notoriously difficult due to its high computational cost and the fact that user control inputs can cause unphysical motion. We present an interactive method for deformation-based fluid control. … Continue reading
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Monolithic Friction and Contact Handling for Rigid Bodies and Fluids using SPH
Timo Probst, Matthias Teschner, We propose a novel monolithic pure SPH formulation to simulate fluids strongly coupled with rigid bodies. This includes fluid incompressibility, fluid-rigid interface handling and rigid-rigid contact handling with a viable implicit particle-based dry friction formulation. The … Continue reading
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