- Constrained Delaunay Tetrahedrization: A Robust and Practical Approach
- The Design Space of Kirchhoff Rods
- High-Order Moment-Encoded Kinetic Simulation of Turbulent Flows
- Subspace-Preconditioned GPU Projective Dynamics with Contact for Cloth Simulation
- Real-time Height-field Simulation of Sand and Water Mixtures
- A Physically-inspired Approach to the Simulation of Plant Wilting
- Power Plastics: A Hybrid Lagrangian/Eulerian Solver for Mesoscale Inelastic Flows
- Neural Stress Fields for Reduced-order Elastoplasticity and Fracture
- Kirchhoff-Love Shells with Arbitrary Hyperelastic Materials
- Second-Order Finite Elements for Deformable Surfaces
- Fluid Simulation on Neural Flow Maps
- Capturing Animation-Ready Isotropic Materials Using Systematic Poking
- DiffFR: Differentiable SPH-based Fluid-Rigid Coupling for Rigid Body Control
- 3D Bézier Guarding: Boundary-Conforming Curved Tetrahedral Meshing
- A Parametric Kinetic Solver for Simulating Boundary-Dominated Turbulent Flow Phenomena
- Stable Discrete Bending by Analytic Eigensystem and Adaptive Orthotropic Geometric Stiffness
- Progressive Shell Quasistatics for Unstructured Meshes
- GARM-LS: A Gradient-Augmented Reference-Map Method for Level-Set Fluid Simulation
- Neural Metamaterial Networks for Nonlinear Material Design
- An Implicitly Stable Mixture Model for Dynamic Multi-fluid Simulations
- High Density Ratio Multi-fluid Simulation with Peridynamics
- Real-Time Reconstruction of Fluid Flow under Unknown Disturbance
- Authoring and Simulating Meandering Rivers
- Neural Collision Fields for Triangle Primitives
- Learning Contact Deformations with General Collider Descriptors
- ClothCombo: Modeling Inter-Cloth Interaction for Draping Multi-Layered Clothes
- LiCROM: Linear-Subspace Continuous Reduced Order Modeling with Neural Fields
- Subspace Mixed Finite Elements for Real-Time Heterogeneous Elastodynamics
- ViCMA: Visual Control of Multibody Animations
- Non-Newtonian ViRheometry via Similarity Analysis