SCA 2012

Full papers:

Short Papers:

SIGGRAPH 2012

Ke-Sen’s steadily growing list of SIGGRAPH 2012 papers is here. Below is the subset of physics-based animation papers…

SIGGRAPH papers:

TOG Papers:

PhD Theses

Efficient Computational Methods for Phyically-Based Simulation – Bernhard Thomaszewski, Tuebingen

Practical Methods for Simulation of Compressible Flow and Structure Interactions – Nipun Kwatra, Stanford

Coupled Simulation of Deformable Solids, Rigid Bodies, and Fluids – Craig Schroeder, Stanford

Strand-Based Musculotendon Simulation of the Hand – Shinjiro Sueda, UBC

Eulerian Geometric Discretizations of Manifolds and Dynamics – Patrick Mullen, Caltech

Efficient, Scalable Traffic and Compressible Fluid Simulations using Hyperbolic Models – Jason Sewall, UNC

Are there other recent ones I’m missing? Let me know.

VRIPhys 2011 papers

The program for VRIPHYS 2011 is up, which includes the following physics-related papers:

SCA 2011

The draft program for SCA 2011 is online here. Ke-Sen Huang maintains links to the full set of papers here.  Many of the papers involve physical simulation, including:

HOT: Hodge-Optimized Triangulations

We introduce Hodge-optimized triangulations (HOT), a family of well-shaped primal-dual pairs of complexes designed for fast and accurate computations in computer graphics. Previous work most commonly employs barycentric or circumcentric duals; while barycentric duals guarantee that the dual of each simplex lies within the simplex, circumcentric duals are often preferred due to the induced orthogonality between primal and dual complexes. We instead promote the use of weighted duals (“power diagrams”). They allow greater flexibility in the location of dual vertices while keeping primal-dual orthogonality, thus providing a valuable extension to the usual choices of dual by only adding one additional scalar per primal vertex. Furthermore, we introduce a family of functionals on pairs of complexes that we derive from bounds on the errors induced by diagonal Hodge stars, commonly used in discrete computations. The minimizers of these functionals, called HOT meshes, are shown to be generalizations of Centroidal Voronoi Tesselations and Optimal Delaunay Triangulations, and to provide increased accuracy and flexibility for a variety of computational purposes.

HOT: Hodge-Optimized Triangulations

On the Velocity of an Implicit Surface

In this article we derive an equation for the velocity of an arbitrary time-evolving implicit surface. Strictly speaking, only the normal component of the velocity is unambiguously defined. This is because an implicit surface does not have a unique parametrization. However, by enforcing a constraint on the evolution of the normal field we obtain a unique tangential component. We apply our formulas to surface tracking and to the problem of computing velocity vectors of a motion blurred blobby surface. Other possible applications are mentioned at the end of the article.

On the Velocity of an Implicit Surface