This site is dedicated to accumulating and highlighting research in the exciting field of physics-based animation for computer graphics (also variously known as physically-based animation, physical simulation, physics-based modeling, animation physics, or any combination or permutation thereof). In general, the topics that I usually include are rigid bodies, deformable bodies, cloth, articulated bodies, collision detection, meshing, shells, hair, liquids, gases/smoke, explosions, fracture, and the list goes on. I am sticking mainly to “passive” animation along with control techniques for such simulations, but for the most part omitting the large field of human/character animation. I’ve also decided to focus primarily on animation applications, as opposed to including any and all computer graphics papers that touch on physics.
If you have papers, conferences, books, software, courses, or anything else you would like to have noted here, please leave a comment on this page or send me an email.
About me: I’m Christopher Batty, an Assistant Professor in the David R. Cheriton School of Computer Science at the University of Waterloo, in Ontario, Canada. If you’re interested in physics-based animation or fluid animation in particular, feel free to get in touch, via email (firstname.lastname@example.org) or Twitter (@topher_batty).
I’m always on the lookout for talented potential students so if that describes you, drop me a line and consider applying to Waterloo for a Master’s or PhD!