Books

Some books on topics relating to physics-based animation…

fluid_2

Fluid Simulation for Computer Graphics (2nd Edition)

fluid_2

The Art of Fluid Animation

Computer Animation

Physics Based Animation

Game Physics

Real-Time Collision Detection

Guide to Dynamic Simulations of Rigid Bodies and Particle Systems

Game Physics Engine Development

Game Physics Pearls

Game Physics Pearls

Fluid Engine Development

Fluid Engine Development

Foundations of Physically Based Modeling & Animation

Foundations of Physically Based Modeling & Animation

Cloth Simulation for Computer Graphics

 

 

4 Comments

  1. Mobeen says:

    Hi,
    I would ask you to include the following recent books

    Fluid Simulation for Computer Graphics (Robert Bridson) (second edition) http://www.amazon.com/Simulation-Computer-Graphics-Second-Edition/dp/1482232839

    The Art of Fluid Animation (Jos Stam)
    http://www.amazon.com/Art-Fluid-Animation-Jos-Stam/dp/1498700209/

  2. Anonymous says:

    Game Physics Pearls

  3. Luis B says:

    Foundations of Physically Based Modeling & Animation is one of the easiest-to-read books I’ve ever come across. It’s based on over 20 years of teaching the course from Don House and John Keyser. It offers implementations and math behind particle simulations, rigid bodies, and fluid simulations. Great intro!

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