SIGGRAPH North America 2026

  • Fast VEM Fluid Simulation
  • Spatiotemporal FLIP for Fast Free-Surface and Two-Phase Simulation With Very Large Time Steps
  • Buoyancy-driven Phase Separation in the Material Point Method
  • Volume-Preserving LBM-MPM Coupling for Air-Water-Sand Mixtures
  • A Nonlocal Monolithic Variational Framework for Free Surface Flows
  • Stochastic geomorphological transport for terrain erosion simulation
  • Mixwell: Sharp 2D Fluid Brushes for Progressive Physics-Based Mixing
  • Curvature Space Editing of Highly-Coiled Hair
  • M-ABD: Scalable, Efficient, and Robust Multi-Affine-Body Dynamics
  • Heterogeneous Subspace Corrections for GPU Deformable Multibody Dynamics
  • Distributed Affine Body Dynamics with Adaptive Consensus
  • Better Bending: Analysis, Construction and Verification of Discrete Bending Models for Kirchhoff-Love Shells
  • Efficient B-Spline Finite Elements for Cloth Simulation
  • Interactive Yarn-level Knitwear with Nested Douglas-Rachford Splitting
  • SymX: Energy-based Simulation from Symbolic Expressions
  • MeshFEM: A Block-accelerated Solver for Nonlinear Finite Elements
  • Fast Sparse Matrix Permutation for Mesh-Based Direct Solvers
  • JGS2-GQ: Training-free 2nd Jacobi with Gaussian Quadrature
  • Divide and Truncate: A Penetration and Inversion Free Framework for Coupled Multi-physics System
  • Robust and Efficient Penetration-Free Elastodynamics without Barriers
  • High-Order Continuous Geometrical Validity
  • Floating-Point Robustness in Parametric Surface Continuous Collision Detection: From Algorithm to Benchmarking
  • AGIPC: Adaptive In-Solve Algebraic Coarsening for GPU IPC
  • YASPS: A Symbolic Framework for Extensible, High-Performance IPC Simulation
  • Progressing Level-of-Detail Animation for Volumetric Elastodynamics
  • Mixed Material Point Methods for Stiff Elastoplasticity
  • MPM Lite: Linear Kernels and Integration without Particles
  • Tube Maps: Fast SPH Boundary Handling with Tubular Coordinates
  • Low-Rank Koopman Deformables with Log-Linear Time Integration
  • Physics-Inspired Procedural Texturing of Extremely Deformable Surfaces
  • Woodstock: Interactive Modeling of Fungal Wood Decay
  • Untangling Surfaces via Shape and Mesh Repulsion
  • Surface chamfering for robust tetrahedral meshing
  • Boundary-aware Neural Model Reduction for PDEs
  • Locality-Aware Automatic Differentiation on the GPU for Mesh-Based Computations
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