Real-Time Reconstruction of Fluid Flow under Unknown Disturbance

Kinfung Chu, Jiawei Huang, Hidemasa Takan, Yoshifumi Kitamura We present a framework that captures sparse Lagrangian flow information from a volume of real liquid and reconstructs its detailed kinematic information in real time. Our framework can perform flow reconstruction even when the liquid is disturbed by an object of unknown movement and shape. Through a […]

Progressive Shell Quasistatics for Unstructured Meshes

Jiayi Eris Zhang, Jérémie Dumas, Yun (Raymond) Fei, Alec Jacobson, Doug L. James, Danny M. Kaufman Thin shell structures exhibit complex behaviors critical for modeling and design across wide-ranging applications. Capturing their mechanical response requires finely detailed, high-resolution meshes. Corresponding simulations for predicting equilibria with these meshes are expensive, whereas coarse-mesh simulations can be fast […]

3D Bézier Guarding: Boundary-Conforming Curved Tetrahedral Meshing

Payam Khanteimouri, Marcel Campen We present a method for the generation of higher-order tetrahedral meshes. In contrast to previous methods, the curved tetrahedral elements are guaranteed to be free of degeneracies and inversions while conforming exactly to prescribed piecewise polynomial surfaces, such as domain boundaries or material interfaces. Arbitrary polynomial order is supported. Algorithmically, the […]

Implicit Surface Tension for SPH Fluid Simulation

Stefan Rhys Jeske, Lukas Westhofen, Fabian Löschner, José Antonio Fernández-Fernández, Jan Bender The numerical simulation of surface tension is an active area of research in many different fields of application and has been attempted using a wide range of methods. Our contribution is the derivation and implementation of an implicit cohesion force based approach for […]

Authoring and Simulating Meandering Rivers

Axel Paris, Eric Guérin, Pauline Collon, Eric Galin We present a method for interactively authoring and simulating meandering river networks. Starting from a terrain with an initial low-resolution network encoded as a directed graph, we simulate the evolution of the path of the different river channels using a physically-based migration equation augmented with control terms. […]

An Implicitly Stable Mixture Model for Dynamic Multi-fluid Simulations

Y. Xu, X. Wang, J. Wang, C. Song, T. Wang, Y. Zhang, J. Chang, J. Zhang, J. Kosinka, A. Telea, X. Ban Particle-based simulations have become increasingly popular in real-time applications due to their efficiency and adaptability, especially for generating highly dynamic fluid effects. However, the swift and stable simulation of interactions among distinct fluids […]

Neural Metamaterial Networks for Nonlinear Material Design

Yue Li, Stelian Coros, Bernhard Thomaszewski Nonlinear metamaterials with tailored mechanical properties have applications in engineering, medicine, robotics, and beyond. While modeling their macromechanical behavior is challenging in itself, finding structure parameters that lead to ideal approximation of high-level performance goals is a challenging task. In this work, we propose Neural Metamaterial Networks (NMN) — […]

ClothCombo: Modeling Inter-Cloth Interaction for Draping Multi-Layered Clothes

Dohae Lee, Hyun Kang, In-Kwon Lee We present ClothCombo, a pipeline to drape arbitrary combinations of clothes on 3D human models with varying body shapes and poses. While existing learning-based approaches for draping clothes have shown promising results, multi-layered clothing remains challenging as it is non-trivial to model inter-cloth interaction. To this end, our method […]

LiCROM: Linear-Subspace Continuous Reduced Order Modeling with Neural Fields

Yue Chang, Peter Yichen Chen, Zhecheng Wang, Maurizio M. Chiaramonte, Kevin Carlberg, Eitan Grinspun Linear reduced-order modeling (ROM) simplifies complex simulations by approximating the behavior of a system using a simplified kinematic representation. Typically, ROM is trained on input simulations created with a specific spatial discretization, and then serves to accelerate simulations with the same […]

Learning Contact Deformations with General Collider Descriptors

Cristian Romero, Dan Casas, Maurizio Chiaramonte, Miguel A. Otaduy This paper presents a learning-based method for the simulation of rich contact deformations on reduced deformation models. Previous works learn deformation models for specific pairs of objects; we lift this limitation by designing a neural model that supports general rigid collider shapes. We do this by […]