S4R: Scaling for Rigid-Body Interpenetration Resolution

Zhiyang Dou, Ang Zhao, Chen Peng, Minghao Guo, Haixu Wu, Cheng Lin, Yuan Liu, Junfeng Yao, Xiaohu Guo, Wenping Wang, Wojciech Matusik

Rigid-body interpenetration frequently occurs in procedurally assembled and generated scenes and must be removed before downstream applications such as physical simulation. We present S4R (Scaling for Rigid-Body Interpenetration Resolution), a scale-continuation method for static interpenetration repair. S4R first uniformly shrinks each body about a fixed reference center to a small initial scale, at which the layout is penetration-free, and then restores full scale through a sequence of minimum-norm convex contact quadratic programs (QPs) that target the linearized separation margin during continuation. Resolution thereby replaces one deep correction with a sequence of shallow-contact subproblems. A conservative scale-event bound and frozen-witness gap predictions cut the number of exact mesh queries; the continuation then ends with a full-scale evaluator check and bounded tail refinement. We evaluate S4R on Kubric [Greff et al. 2022], HY3D-Bench [Team Hunyuan3D et al. 2026], and Thingi10K [Zhou and Jacobson 2016] using a shared mesh-level evaluator and a unified per-scene timing protocol. In the main comparisons on all three benchmarks, up to 5000 bodies, S4R reaches zero reported penetration with displacement that stays small and nearly independent of scene size, and at the lowest wall time within each hardware tier among the compared methods. A GPU implementation extends these results to large-scale scenes. Our code and data can be found on our project page: https://frank-zy-dou.github.io/projects/S4R/index.html.

S4R: Scaling for Rigid-Body Interpenetration Resolution

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A Unified Multi-Scale Method for Simulating Two-Phase Immiscible Flows

Joel Wretborn, Alexey Stomakhin, Christopher Batty

We present a novel method for simulating large-scale, high density-ratio two-phase immiscible flows. Our approach adopts a two-fluid mixture formulation discretized on a shared Eulerian grid, in which phase fractions are represented using Lagrangian material points. We carefully adapt established closure models to this hybrid framework to capture the exchange of forces between phases, enabling the smooth transition between stratified (grid-resolved) and dispersed (sub-grid) flow regimes without recourse to secondary solvers. The resulting volumetric coupling forces are jointly integrated in a pressure projection, yielding a strongly coupled scheme that remains stable under large time steps and in highly dynamic scenarios. By combining these features, our method provides a unified, multi-scale discretization capable of capturing immiscible two-phase flows covering a large range of spatial scales in a single simulation. We illustrate our method’s capabilities on a diverse set of multi-scale scenarios, including a massive waterfall, a waterbombing airplane, large underwater bubbles, a geyser, and crashing ocean waves.

A Unified Multi-Scale Method for Simulating Two-Phase Immiscible Flows

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DiffSurFlow: Efficient and Robust Differentiable Fluid Optimization via Surrogate Strategy on Flow Map

Yuhao Quan, Hui Wang, Weile Lian, Zhi Wang, Xubo Yang

This paper presents a highly efficient and robust differentiable fluid framework centered on a novel surrogate gradient method that utilizes the flow map structural advantages. Our key insight reveals a significant misalignment between computational intensity and gradient importance during the backward pass. Specifically, we identify a physical duality within the adjoint process, revealing that the cross-step connections inherent in the flow map act as dominant gradient “highways” that propagate sensitivities over long horizons with high fidelity. Leveraging these insights, we develop a surrogate gradient model that retains these critical connections while pruning redundant adjoint computations in a physics-informed manner. Integrated with tailored acceleration techniques, our framework is successfully applied to diverse, challenging optimization tasks characterized by long time horizons and rich vorticity. Results demonstrate significant speedups and memory reductions while maintaining nearly-identical gradients compared to the full-gradient baseline.

DiffSurFlow: Efficient and Robust Differentiable Fluid Optimization via Surrogate Strategy on Flow Map

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SIGGRAPH Asia 2026

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Primal SPH Solver for Strongly Coupled Multiphase Simulations with High Density Ratios

Jan Bender, Stefan Rhys Jeske, Timna Böttcher, Fabian Löschner

In recent years, the Smoothed Particle Hydrodynamics (SPH) approach has been increasingly used for multiphase simulations involving interactions between diverse materials. A critical component of an SPH simulator is the pressure solver, which not only facilitates the simulation of compressible or incompressible fluids but also handles contact by preventing penetration between different materials. Currently, most SPH simulations in computer graphics employ implicit dual pressure solvers such as PBF, IISPH, or DFSPH. However, these solvers often exhibit instability when simulating high density ratios. Furthermore, they are difficult to strongly couple with many existing methods for non-pressure forces, which typically utilize primal formulations. Consequently, pressure and non-pressure solvers are often only weakly coupled, which can lead to stability issues. We present a novel implicit primal SPH pressure solver designed for multiphase simulations. Our method enables stable simulation of multiple interacting materials with large density ratios. We show that our solver robustly handles ratios of up to 1:1000 (e.g., air-water interactions) which was not possible with previous implicit SPH pressure solvers. Moreover, we demonstrate how our solver allows for strong coupling with existing implicit simulation methods for viscosity, elasticity, and surface tension. Overall, our strong coupling significantly improves stability in complex multiphase simulations involving fluids, highly viscous materials, and deformable solids.

Primal SPH Solver for Strongly Coupled Multiphase Simulations with High Density Ratios

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Two-phase Impulse Fluid on Particle Flow Map

Hui Wang, Jinjin He, Xubo Yang

We present a novel particle flow map framework for the high-fidelity simulation of complex two-phase flows. Our method is built upon a unified Lagrangian formulation in which a shared flow map jointly governs the phase interface evolution and the underlying fluid dynamics. For interface tracking, our particles drive a particle-flow-map-based level set equipped with a hybrid reinitialization strategy, effectively preserving sub-grid geometric features while ensuring robust topological stability. For two-phase dynamics, we introduce an impulse-based solver that reformulates the impulse path integration to depend solely on the continuous velocity field, enabling efficient and accurate handling of interfacial discontinuities without artificial smoothing. By leveraging the particle flow map’s inherently low-dissipation tracking of both geometry and dynamics, our framework achieves enhanced geometric accuracy and physical fidelity relative to existing two-phase solvers. Our framework faithfully captures the intricate interplay between intense vortical motion and complex interface geometry, as evidenced by the reproduction of a broad range of challenging phenomena, including interacting bubble rings, breaking waves, and whirlpool drainage.

Two-phase Impulse Fluid on Particle Flow Map

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Progressing Level-of-Detail Animation of Volumetric Elastodynamics

Jiayi Eris Zhang, Doug L. James, Danny M. Kaufman

We extend Progressive Dynamics [Zhang et al. 2024, 2025] from cloth and shells to volumetric finite elements, enabling an efficient level-of-detail (LOD) animation-design pipeline with predictive coarse-resolution previews for rapid iteration toward a final high-resolution volumetric elastodynamics animation. To achieve this, we introduce VelPro Splitter, a principled and substantially improved VelPro-type integrator [Zhang et al. 2025] that splits the current-level velocity and recombines its high-resolution component with prolonged coarse-level velocity. The resulting VelPro Splitter is general and applies to both shell and volumetric discretizations. This splitting strategy better generates the high-frequency dynamic details that motivate high-resolution elastodynamics animation, going beyond the previously mostly geometric enrichment due to prolonged coarse-level velocity, while maintaining cross-level consistency in bulk deformation across LOD results. As a result, it largely decouples finest-level enrichment quality from the number of LOD levels, addressing a practical limitation of VelPro at small timestep sizes where many levels are required to obtain sufficient enrichment. To make this volumetric setting practical for Progressive Dynamics, we add two supporting contributions. First, we construct volumetric hierarchies and introduce a simple and effective topology-aware boundary-binding method that enables reliable prolongation between overlapping, but not-necessarily-conforming, meshes using a barycentric-like linear interpolant. Second, instead of applying the subspace approach of Zhang et al. [2024] for
reducing coarse model locking, we show that a lightweight, resolution-based stiffness rescaling via a simple Young’s-modulus adjustment [Chen et al. 2017] is both effective and well-suited for progressive volumetric simulation. Together, these contributions jointly realize Volumetric Progressive Dynamics. We demonstrate its high-fidelity LOD matching for volumetric elastodynamics across 1D, 2D, and 3D scenarios with high speeds, large deformations, and frictional contact.

Progressing Level-of-Detail Animation of Volumetric Elastodynamics

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Fast Cutting of Cage Based Deformation with Walk on Spheres

Hossam Saeed, Michael Lambiri, Teseo Schneider, Derek Nowrouzezahrai, Paul G. Kry

While cages provide a powerful reduction model to simulate elastic deformations, interactive real-time cutting of cages has been a longstanding challenge. Traditional solvers require costly volumetric re-meshing and global matrix updates after each modification. For mesh-free harmonic weight computation using Walk on Spheres (WoS), we make a key observation: only a small fraction of walks (5-10%) is invalidated by a local cut in most practical cases. We propose a reuse pipeline that efficiently updates only the weights affected by topological modifications. Our approach leverages WoS as an output-sensitive, mesh-free Monte Carlo method for solving Laplacian equations, enabling localized harmonic-weight updates. By identifying and reusing unaffected walks, we minimize re-walking work and preserve statistical accuracy. Our method achieves 10x-40x speedups while remaining statistically identical to full WoS recomputation. This enables real-time interactive cutting on complex 2D and 3D cages, and readily generalizes to other local cage editing operations.

Fast Cutting of Cage Based Deformation with Walk on Spheres

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Alternating Spatial-Temporal Optimization for Continuous Collision Detection of Signed Distance Fields

Rasmus Gabelgaard Nielsen, Kenny Erleben

We present a fast, robust method for continuous collision detection (CCD) directly between pairs of complex signed distance fields (SDFs). By casting CCD as an alternating spatio-temporal optimization and driving a small set of smartly sampled surface points along SDF tangent spaces, our approach avoids dense sampling or triangle meshes entirely. The result is real-time SDF-SDF time-of-impact queries—often within 1 ms on a single CPU core—even for highly detailed, non-convex geometry undergoing fast spinning motion. This is, to our knowledge, the first practical CCD method operating directly on SDF pairs.

Alternating Spatial-Temporal Optimization for Continuous Collision Detection of Signed Distance Fields

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Physics-Based Simulation of Contact-Induced Facial Wrinkling

Juan Sebastian Montes Maestre, Ladislav Kavan, Edmond Boyer, Ryan Goldade, Stelian Coros, Bernhard Thomaszewski

Facial skin dynamics are inherently challenging to simulate due to a combination of geometric, material, and anatomical complexities. Human skin is a nonlinear layered material with spatially heterogeneous attachments to the underlying tissues. During contact events, localized compression and shear induce mechanical instabilities, leading to fine-scale wrinkling patterns governed by a delicate interplay of geometry, boundary conditions, and through-the-thickness stresses. We present a finite element framework to simulate contact-induced wrinkling of facial skin. We model skin as a viscoelastic material with time-dependent relaxation that governs the rate, persistence, and damping of wrinkle formation. We employ high-order prismatic solid-shell elements to resolve through-thickness stresses and high-frequency deformation modes. Central to our approach, we introduce a continuum-based formulation of skin ligaments to model heterogeneous skin attachments and provide anatomically inspired mobility constraints. These skin ligaments control the formation and appearance of facial wrinkles by modulating their amplitude, wavelength, and spatial distribution. We evaluate our method on a set of synthetic examples and compare simulations with real-world footage. These results demonstrate that our skin model produces temporally coherent and visually realistic wrinkle patterns during transient contact.

Physics-Based Simulation of Contact-Induced Facial Wrinkling

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