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This site is managed by me, Christopher Batty, a CS prof at the University of Waterloo.
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- Christopher Batty
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Software and Companies
- Algoryx Simulation AB
- Blender
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- Erwin Coumans / Bulletphysics
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- Havok
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- JangaFX (LiquiGen / EmberGen)
- MantaFlow
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- NVIDIA Flex
- Open Dynamics Engine
- openSourceVFX.org
- Phoenix FD (Chaos Group)
- Position-Based Dynamics library
- Pulldownit
- RealFlow (NextLimit)
- SCISIM (rigid bodies)
- SOFA Framework
- SPlisHSPlasH – SPH framework
- Syflex
- Vega FEM Library
- Vital Mechanics
- X-Particles (Insydium)
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Monthly Archives: May 2010
Example-Based Wrinkle Synthesis for Clothing Animation
This paper describes a method for animating the appearance of clothing, such as pants or a shirt, that fits closely to a figure’s body. Compared to flowing cloth, such as loose dresses or capes, these types of garments involve nearly … Continue reading
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A Practical Simulation of Dispersed Bubble Flow
In this paper, we propose a simple and efficient framework for simulating dispersed bubble flow. Instead of modeling the complex hydrodynamics of numerous small bubbles explicitly, our method approximates the average motion of these bubbles using a continuum multiphase solver. … Continue reading
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Star-Contours for Efficient Hierarchical Self-Collision Detection
Collision detection is a problem that has often been addressed efficiently with the use of hierarchical culling data structures. In the subproblem of self-collision detection for triangle meshes, however, such hierarchical data structures lose much of their power, because triangles … Continue reading
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Physics-Inspired Topology Changes for Thin Fluid Features
We propose a mesh-based surface tracking method for fluid animation that both preserves fine surface details and robustly adjusts the topology of the surface in the presence of arbitrarily thin features like sheets and strands. We replace traditional re-sampling methods … Continue reading
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A Multiscale Approach to Mesh-based Surface Tension
We present an approach to simulate flows driven by surface tension based on triangle meshes. Our method consists of two simulation layers: the first layer is an Eulerian method for simulating surface tension forces that is free from typical strict … Continue reading
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Unified Simulation of Elastic Rods, Shells, and Solids
We develop an accurate, unified treatment of elastica. Following the method of resultant-based formulation to its logical extreme, we derive a higher-order integration rule, or elaston, measuring stretching, shearing, bending, and twisting along any axis. The theory and accompanying implementation … Continue reading
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Matching Fluid Simulation Elements to Surface Geometry and Topology
We introduce an Eulerian liquid simulation framework based on the Voronoi diagram of a potentially unorganized collection of pressure samples. Constructing the simulation mesh in this way allows us to place samples anywhere in the computational domain; we exploit this … Continue reading
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