Monthly Archives: April 2016

SIGGRAPH 2016

SIGGRAPH 2016 papers: Ebb: A DSL for Physical Simulation on CPUs and GPUs Pose-Space Subspace Dynamics Surface-Only Liquids Generalized Non-reflecting Boundaries for Fluid Re-Simulation Fast Approximations for Boundary Element Based Brittle Fracture Simulation Resolving Fluid Boundary Layers with Particle Strength … Continue reading

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Ebb: A DSL for Physical Simulation on CPUs and GPUs

Gilbert Bernstein, Chinmayee Shah, Crystal Lemire, Zachery DeVito, Matthew Fisher, Philip Levis, Pat Hanrahan Designing programming environments for physical simulation is challenging because simulations rely on diverse algorithms and geometric domains. These challenges are compounded when we try to run … Continue reading

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Boundary detection in particle-based fluids

Marcos Sandim, Douglas Cedrim, Luis Gustavo Nonato, Paulo Pagliosa, and Afonso Paiva This paper presents a novel method to detect free-surfaces on particle-based volume representation. In contrast to most particle-based free-surface detection methods, which perform the surface identification based on … Continue reading

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