Monthly Archives: June 2017

kDet: Parallel Constant Time Collision Detection for Polygonal Objects

René Weller, Nicole Debowski and Gabriel Zachmann We define a novel geometric predicate and a class of objects that enables us to prove a linear bound on the number of intersecting polygon pairs for colliding 3D objects in that class. … Continue reading

Posted in Uncategorized | Comments Off on kDet: Parallel Constant Time Collision Detection for Polygonal Objects

Geometric Stiffness for Real-time Constrained Multibody Dynamics

Sheldon Andrews, Marek Teichmann, Paul Kry This paper focuses on the stable and efficient simulation of articulated rigid body systems for real-time applications. Specifically, we focus on the use of geometric stiffness, which can dramatically increase simulation stability. We examine … Continue reading

Posted in Uncategorized | Comments Off on Geometric Stiffness for Real-time Constrained Multibody Dynamics

Fluxed Animated Boundary Method

Alexey Stomakhin, Andrew Selle We present a novel approach to guiding physically based particle simulations using boundary conditions. Unlike commonly used ad hoc particle techniques for adding and removing the material from a simulation, our approach is principled by utilizing … Continue reading

Posted in Uncategorized | Comments Off on Fluxed Animated Boundary Method

Quasi-Newton Methods for Real-time Simulation of Hyperelastic Materials

Tiantian Liu, Sofien Bouaziz, Ladislav Kavan We present a new method for real-time physics-based simulation supporting many different types of hyperelastic materials. Previous methods such as Position Based or Projective Dynamics are fast, but support only limited selection of materials; … Continue reading

Posted in Uncategorized | Comments Off on Quasi-Newton Methods for Real-time Simulation of Hyperelastic Materials