Monthly Archives: May 2024

Vertex Block Descent

Anka He Chen, Ziheng Liu, Yin Yang, Cem Yuksel We introduce vertex block descent, a block coordinate descent solution for the variational form of implicit Euler through vertex-level Gauss-Seidel iterations. It operates with local vertex position updates that achieve reductions … Continue reading

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GIPC: Fast and stable Gauss-Newton optimization of IPC barrier energy

Kemeng Huang, Floyd Chitalu, Huancheng Lin, Taku Komura Barrier functions are crucial for maintaining an intersection and inversion free simulation trajectory but existing methods which directly use distance can restrict implementation design and performance. We present an approach to rewriting … Continue reading

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Scintilla: Simulating Combustible Vegetation for Wildfires

Andrzej Kokosza, Helge Wrede, Daniel Gonzalez Esparza, Milosz Makowski, Daoming Liu, Dominik L. Michels, Sören Pirk, Wojtek Pałubicki Wildfires are a complex physical phenomenon that involves the combustion of a variety of flammable materials ranging from fallen leaves and dried … Continue reading

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Cyclogenesis: Simulating Hurricanes and Tornadoes

J. A. Amador Herrera, J. Klein, D. Liu, W. Pałubicki, S. Pirk, D. L. Michels Cyclones are large-scale phenomena that result from complex heat and water transfer processes in the atmosphere, as well as from the interaction of multiple hydrometeors, … Continue reading

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Real-time Wing Deformation Simulations for Flying Insects

Qiang Chen, Zhigang Deng, Feng Li, Yuming Fang, Tingsong Lu, Yang Tong, Yifan Zuo Realistic simulation of the intricate wing deformations seen in flying insects not only deepens our comprehension of insect flight mechanics but also opens up numerous applications … Continue reading

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Differentiable solver for time-dependent deformation problems with contact

Zizhou Huang, Davi Colli Tozoni, Arvi Gjoka, Zachary Ferguson, Teseo Schneider, Daniele Panozzo, Denis Zorin We introduce a general differentiable solver for time-dependent deformation problems with contact and friction. Our approach uses a finite element discretization with a high-order time … Continue reading

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VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality

Ying Jiang, Chang Yu, Tianyi Xie, Xuan Li, Yutao Feng, Huamin Wang, Minchen Li, Henry Lau, Feng Gao, Yin Yang, Chenfanfu Jiang As consumer Virtual Reality (VR) and Mixed Reality (MR) technologies gain momentum, there’s a growing focus on the … Continue reading

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Going with the Flow

Yousuf Soliman, Marcel Padilla, Oliver Gross, Felix Knöppel, Ulrich Pinkall, Peter Schröder Given a sequence of poses of a body we study the motion resulting when the body is immersed in a (possibly) moving, incompressible medium. With the poses given, … Continue reading

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Neural Monte Carlo Fluid Simulation

Pranav Jain, Peter Yichen Chen, Ziyin Qu, Oded Stein The idea of using a neural network to represent continuous vector fields (i.e., neural fields) has become popular for solving PDEs arising from physics simulations. Here, the classical spatial discretization (e.g., … Continue reading

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Velocity-Based Monte Carlo Fluids

Ryusuke Sugimoto, Christopher Batty, Toshiya Hachisuka We present a velocity-based Monte Carlo fluid solver that overcomes the limitations of its existing vorticity-based counterpart. Because the velocity-based formulation is more commonly used in graphics, our Monte Carlo solver can be readily … Continue reading

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