Monthly Archives: May 2025

A Unified Discrete Collision Framework for Triangle Primitives

Tomoyo Kikuchi, Takashi Kanai We present a unified, primitive-first framework with DCD for collision response in physics-based simulations. Previous methods do not provide sufficient solutions on a framework that resolves edge-triangle and edge-edge collisions when handling self-collisions and inter-object collisions … Continue reading

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BlendSim: Simulation on Parametric Blendshapes using Spacetime Projective Dynamics

Yuhan Wu, Nobuyuki Umetani We propose BlendSim, a novel framework for editable simulation, and its lightweight storage using spacetime optimization. Traditional spacetime control methods suffer from a high computational complexity, which limits their use in interactive animation. The proposed approach … Continue reading

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A Semi-Implicit SPH Method for Compressible and Incompressible Flows with Improved Convergence

Xiaowei He, Shusen Liu, Yuzhong Guo, Jian Shi, Ying Qiao In simulating fluids using position-based dynamics, the accuracy and robustness depend on numerous numerical parameters, including the time step size, iteration count, and particle size, among others. This complexity can … Continue reading

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A unified multi-scale method for simulating immersed bubbles

Joel Wretborn, Alexey Stomakhin, Christopher Batty We introduce a novel unified mixture-based method for simulating underwater bubbles across a range of bubble scales. Our approach represents bubbles as a set of Lagrangian particles that are coupled with the surrounding Eulerian … Continue reading

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An Impulse Ghost Fluid Method for Simulating Two-Phase Flows

Yuchen Sun, Linglai Chen, Weiyuan Zeng, Tao Du, Shiying Xiong, Bo Zhu This paper introduces a two-phase interfacial fluid model based on the impulse variable to capture complex vorticity-interface interactions. Our key idea is to leverage bidirectional flow map theory … Continue reading

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Eurographics 2025

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