Monthly Archives: May 2026

A Stack-Free Parallel ℎ-Adaptation Algorithm for Dynamically Balanced Trees on GPUs

Lixin Ren, Xiaowei He, Shusen Liu, Yuzhong Guo, Enhua Wu Prior research has demonstrated the efficacy of balanced trees as spatially adaptive grids for large-scale simulations. However, state-of-the-art methods for balanced tree construction are restricted by the iterative nature of … Continue reading

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Viscous Vortex Dynamics on Surfaces

Cuncheng Zhu, Hang Yin, Albert Chern We present a vorticity method for simulating incompressible viscous flows on curved surfaces governed by the Navier–Stokes equations. Unlike previous approaches, our formulation incorporates the often-overlooked Gaussian-curvature-dependent term in the viscous force, which influences … Continue reading

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FLAMEFORGE: Combustion Simulation of Wooden Structures

Daoming Liu, Jonathan Klein, Florian Rist, Wojtek Pałubicki, Sören Pirk, Dominik L. Michels We propose a unified volumetric combustion simulator that supports general wooden structures capturing the multi-phase combustion of charring materials. Complex geometric structures can conveniently be represented in … Continue reading

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Two-Pass Shock Propagation for Stable Stacking with Gauss–Seidel

Ziyan Xiong, Andrew Leach, Griffith Thomas, Shinjiro Sueda Rigid body simulators using the Gauss–Seidel method have been widely adopted for their simplicity, efficiency, and robustness. However, these methods struggle when simulating stable stacking with frictional contact because, unlike global methods, … Continue reading

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SIGGRAPH Asia 2025

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