Contact
This site is managed by me, Christopher Batty, a CS prof at the University of Waterloo.
You can reach me by
Email or via Mastodon, or look me up on the Web.-
Recent Posts
- Surface chamfering for robust tetrahedral meshing
- Physics-inspired procedural texturing of extremely deformable surfaces
- Floating-Point Robustness in Parametric Surface Continuous Collision Detection: From Algorithm to Benchmarking
- Fast Sparse Matrix Permutation for Mesh-Based Direct Solvers
- Better Bending: Analysis, Construction and Verification of DiscreteBending Models for Kirchhoff-Love Shells
Recent Collections
Researchers
- Adam Bargteil
- Afonso Paiva
- Albert Chern
- Alec Jacobson
- Alexandre Mercier-Aubin
- Alexandre Mercier-Aubin
- Alexey Stomakhin
- Andreas Kolb
- Andrew Selle
- Baoquan Chen
- Barbara Solenthaler
- Bedrich Benes
- Ben Jones
- Bernhard Thomaszewski
- Bin Wang
- Bo Ren
- Bo Zhu
- Breannan Smith
- Byungmoon Kim
- Camille Schreck
- Cem Yuksel
- Chang-Hun Kim
- Changxi Zheng
- Chenfanfu Jiang
- Chenfeng Li
- Chris Wojtan
- Christer Ericson / realtimecollision.net
- Christian Hafner
- Christopher Batty
- Craig Schroeder
- Dan Casas
- Daniele Panozzo
- Danny Kaufman
- David Hyde
- David I.W. Levin
- Demetri Terzopoulos
- Denis Zorin
- Derek Nowrouzezahrai
- Dinesh Manocha
- Dinesh Pai
- Dominik L. Michels
- Doug James
- Eftychios Sifakis
- Egor Larionov
- Eitan Grinspun
- Enhua Wu
- Eric Paquette
- Etienne Vouga
- Fabrice Neyret
- Fernando de Goes
- Florence Bertails
- Francois Faure
- Gilles Daviet
- Greg Turk
- Guillaume Cordonnier
- Huamin Wang
- Hyeong Seok Ko
- Insung Ihm
- Jan Bender
- Jarek Rossignac
- Jernej Barbic
- Jerry Tessendorf
- Jessica Hodgins
- Jin Huang
- Jiong Chen
- John Keyser
- Jonathan Cohen
- Jonathan Shewchuk
- Jos Stam
- Joseph Teran
- Ken Museth
- Kenny Erleben
- Kiwon Um
- Kui Wu
- Ladislav Kavan
- Lei Lan
- Li Sheng
- Marco Fratarcangeli
- Marie-Paule Cani
- Mario Botsch
- Mark Pauly
- Mark Sussman
- Markus Gross
- Mathieu Desbrun
- Matthias Müller-Fischer
- Matthias Teschner
- Max Wardetzky
- Melina Skouras
- Mengyu Chu
- Miguel Otaduy
- Miles Macklin
- Min Tang
- Minchen Li
- Ming Gao
- Ming Lin
- Mirela Ben-Chen
- Mridul Aanjaneya
- Nadia Magnenat-Thalmann
- Nils Thuerey
- Nobuyuki Umetani
- Nuttapong Chentanez
- Paul Kry
- Pete Shirley
- Peter Schröder
- Peter Yichen Chen
- Philip Dutre
- Rahul Narain
- Raymond Yun Fei
- Ron Fedkiw
- Rook Bridson
- Ryoichi Ando
- Sheldon Andrews
- Shi-Min Hu
- Shinjiro Sueda
- Shiying Xiong
- Soren Pirk
- Stefan Jeschke
- Stelian Coros
- Stephanie Wang
- Sunil Hadap
- Tae-Yong Kim
- Takahiro Harada
- Takashi Kanai
- Tamar Shinar
- Tao Du
- Ted Kim
- Teseo Schneider
- Tetsuya Takahashi
- Tiantian Liu
- Timothy Langlois
- Tomoyuki Nishita
- Toshiya Hachisuka
- Tuur Stuyck
- Ulrich Pinkall
- Vinicius C. Azevedo
- Wei Li
- Weiwei Xu
- Wojtek Palubicki
- Xiaokun Wang
- Xiaopei Liu
- Xiaowei He
- Xifeng Gao
- Xubo Yang
- Ye Zhao
- Yin Yang
- Yiying Tong
- Yizhou Yu
- Yonghao Yue
- Yoshinori Dobashi
- Young J. Kim
- Yun (Raymond) Fei
- Zherong Pan
- Zoran Popovic
Software and Companies
- Algoryx Simulation AB
- Blender
- Box2D
- Bullet
- Chipmunk Physics
- CMLabs
- DART toolkit
- Erwin Coumans / Bulletphysics
- FIFTY2 / PreonLab
- FumeFX (Sitni Sati)
- Havok
- Houdini (by SideFX)
- JangaFX (LiquiGen / EmberGen)
- MantaFlow
- Maya Bifrost
- Numerion Software (Carbon)
- NVIDIA Flex
- Open Dynamics Engine
- openSourceVFX.org
- Phoenix FD (Chaos Group)
- Position-Based Dynamics library
- Pulldownit
- RealFlow (NextLimit)
- SCISIM (rigid bodies)
- SOFA Framework
- SPlisHSPlasH – SPH framework
- Syflex
- Vega FEM Library
- Vital Mechanics
- X-Particles (Insydium)
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Author Archives: christopherbatty
STAR: Interactive Simulation of Rigid Body Dynamics in Computer Graphics
Jan Bender, Kenny Erleben, Jeff Trinkle, Erwin Coumans Interactive rigid body simulation is an important part of many modern computer tools. No authoring tool nor a game engine can do without. The high performance computer tools open up new possibilities … Continue reading
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Steady state Stokes flow interpolation for fluid control
Haimasree Bhattacharya, Michael Nielsen, Robert Bridson Fluid control methods often require surface velocities interpolated throughout the interior of a shape to use the velocity as a feedback force or as a boundary condition. Prior methods for interpolation in computer graphics — velocity … Continue reading
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Eurographics 2012
There are some Eurographics 2012 papers on physics-based animation topics… Explicit Mesh Surfaces for Particle Based Fluids Super-Clothoids Data-Driven Estimation of Cloth Simulation Models Computational Design of Rubber Balloons STAR reports: Interactive Simulation of Rigid Body Dynamics in Computer Graphics
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Explicit Mesh Surfaces for Particle Based Fluids
Jihun Yu, Chris Wojtan, Greg Turk, Chee Yap We introduce the idea of using an explicit triangle mesh to track the air/fluid interface in a smoothed particle hydrodynamics (SPH) simulator. Once an initial surface mesh is created, this mesh is … Continue reading
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Multi-FLIP for Energetic Two-Phase Fluid Simulation
Landon Boyd, Robert Bridson Physically-based liquid animations often ignore the influence of air, giving up interesting behaviour. We present a new method which treats both air and liquid as incompressible, more accurately reproducing the reality observed at scales relevant to computer … Continue reading
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PhD Theses
Efficient Computational Methods for Phyically-Based Simulation – Bernhard Thomaszewski, Tuebingen Practical Methods for Simulation of Compressible Flow and Structure Interactions – Nipun Kwatra, Stanford Coupled Simulation of Deformable Solids, Rigid Bodies, and Fluids – Craig Schroeder, Stanford Strand-Based Musculotendon Simulation … Continue reading
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A Hybrid Iterative Solver for Robustly Capturing Coulomb Friction in Hair Dynamics
Gilles Daviet, Florence Bertails-Descoubes, Laurence Boissieux Dry friction between hair fibers plays a major role in the collective hair dynamic behavior as it accounts for typical nonsmooth features such as stick-slip instabilities. However, due the challenges posed by the modeling … Continue reading
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SPH Based Shallow Water Simulation
Barbara Solenthaler, Peter Bucher, Nuttapong Chentanez, Matthias Muller, Markus Gross We present an efficient method that uses particles to solve the 2D shallow water equations. These equations describe the dynamics of a body of water represented by a height field. … Continue reading
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VRIPhys 2011 papers
The program for VRIPHYS 2011 is up, which includes the following physics-related papers: Simulating inextensible cloth using locking-free triangle meshes Adding physics to animated characters using oriented particles Focused ultrasound – Efficient GPU simulation methods for therapy planning Time adaptive … Continue reading
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Adding Physics to Characters Using Oriented Particles
Matthias Muller, Nuttapong Chentanez We present a method to enhance the realism of animated characters by adding physically based secondary motion to deformable parts such as cloth, skin or hair. To this end, we extend the oriented particles approach to incorporate … Continue reading
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