Author Archives: christopherbatty

Eulerian Solid Simulation with Contact

David I. W. Levin, Joshua Litven, Garrett L. Jones, Shinjiro Sueda, Dinesh K. Pai Simulating viscoelastic solids undergoing large, nonlinear deformations in close contact is challenging. In addition to inter-object contact, methods relying on Lagrangian discretizations must handle degenerate cases … Continue reading

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Sensitive Couture for Interactive Garment Editing and Modeling

Nobuyuki Umetani, Danny M. Kaufman, Takeo Igarashi, Eitan Grinspun We present a novel interactive tool for garment design that enables, for the first time, interactive bidirectional editing between 2D patterns and 3D high-fidelity simulated draped forms. This provides a continuous, … Continue reading

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Physics-inspired Upsampling for Cloth Simulation in Games

Ladislav Kavan, Dan Gerszewski, Peter-Pike Sloan, Adam W. Bargteil We propose a method for learning linear upsampling operators for physically-based cloth simulation, allowing us to enrich coarse meshes with mid-scale details in minimal time and memory budgets, as required in … Continue reading

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Element-Wise Mixed Implicit-Explicit Integration for Stable Dynamic Simulation of Deformable Objects

Basil Fierz, Jonas Spillman, Matthias Harders In order to evolve a deformable object in time, the underlying equations of motion have to be numerically integrated. This is commonly done by employing either an explicit or an implicit integration scheme. While … Continue reading

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A Particle-based Method for Preserving Fluid Sheets

Ryoichi Ando, Reiji Tsuruno We present a new particle-based method that explicitly preserves thin fluid sheets for animating liquids. Our primary contribution is a meshless particle-based framework that splits at thin points and collapses at dense points to prevent the … Continue reading

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SPH Granular Flow with Friction and Cohesion

Ivan Alduan, Miguel Otaduy Combining mechanical properties of solids and fluids, granular materials pose important challenges for the design of algorithms for realistic animation. In this paper, we present a simulation algorithm based on smoothed particle hydrodynamics (SPH) that succeeds … Continue reading

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Physics-based Character Skinning using Multi-Domain Subspace Deformations

Theodore Kim, Doug L. James We propose a domain-decomposition method to simulate articulated deformable characters entirely within a subspace framework. The method supports quasistatic and dynamic deformations, nonlinear kinematics and materials, and can achieve interactive time-stepping rates. To avoid artificial … Continue reading

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Mass and Momentum Conservation for Fluid Simulation

Michael Lentine, Mridul Aanjaneya, Ronald Fedkiw Momentum conservation has long been used as a design principle for solid simulation (e.g. collisions between rigid bodies, mass-spring elastic and damping forces, etc.), yet it has not been widely used for fluid simulation. … Continue reading

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Mathematical Foundation of the Optimization-Based Fluid Animation Method

Kenny Erleben, Marek Misztal, J. Andreas Baerentzen We present the mathematical foundation of a fluid animation method for unstructured meshes. Key contributions not previously treated are the extension to include diffusion forces and higher order terms of non-linear force approximations. … Continue reading

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Procedural Fluid Modeling of Explosion Phenomena Based on Physical Properties

Genichi Kawada, Takashi Kanai We propose a method to procedurally model the fluid flows of explosion phenomena by taking physical properties into account. Explosion flows are always quite difficult to control, because they easily disturb each other and change rapidly. … Continue reading

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