Author Archives: christopherbatty

On the Velocity of an Implicit Surface

In this article we derive an equation for the velocity of an arbitrary time-evolving implicit surface. Strictly speaking, only the normal component of the velocity is unambiguously defined. This is because an implicit surface does not have a unique parametrization. … Continue reading

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Sparse Meshless Models of Complex Deformable Solids

A new method to simulate deformable objects with heterogeneous material properties and complex geometries is presented. Given a volumetric map of the material properties and an arbitrary number of control nodes, a distribution of the nodes is computed automatically, as … Continue reading

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Frame-Based Elastic Models

We present a new type of deformable model which combines the realism of physically based continuum mechanics models and the usability of frame-based skinning methods. The degrees of freedom are coordinate frames. In contrast with traditional skinning, frame positions are … Continue reading

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Example-Based Elastic Materials

We propose an example-based approach for simulating complex elastic material behavior. Supplied with a few poses that characterize a given object, our system starts by constructing a space of prefered deformations by means of interpolation. During simulation, this example manifold … Continue reading

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Data-Driven Elastic Models for Cloth: Modeling and Measurement

Cloth often has complicated nonlinear, anisotropic elastic behavior due to its woven pattern and fiber properties. However, most current cloth simulation techniques simply use linear and isotropic elastic models with manually selected stiffness parameters. Such simple simulations do not allow … Continue reading

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Articulated Swimming Creatures

We present a general approach to creating realistic swimming behavior for a given articulated creature body. The two main components of our method are creature/fluid simulation and the optimization of the creature motion parameters. We simulate two-way coupling between the … Continue reading

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Guide Shapes for High Resolution Naturalistic Liquid Simulation

Art direction of high resolution naturalistic liquid simulations is notoriously hard, due to both the chaotic nature of the physics and the computational resources required. Resimulating a scene at higher resolution often produces very different results, and is too expensive … Continue reading

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SIGGRAPH 2011

Ke-Sen Huang’s  list of 2011 SIGGRAPH papers is here. The physics-related SIGGRAPH papers so far include: Efficient Elasticity for Character Skinning with Contact and Collisions Data-Driven Elastic Models for Cloth: Modeling and Measurement Solid Simulation with Oriented Particles Real-Time Eulerian Water … Continue reading

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A Nonsmooth Newton Solver for Capturing Exact Coulomb Friction in Fiber Assemblies

We focus on the challenging problem of simulating thin elastic rods in contact, in the presence of friction. Most previous approaches in computer graphics rely on a linear complementarity formulation for handling contact in a stable way, and approximate Coulombs’s … Continue reading

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Optimization-based Fluid Simulation on Unstructured Meshes

We present a novel approach to fluid simulation, allowing us to take into account the surface energy in a precise manner. This new approach combines a novel, topology-adaptive approach to deformable interface tracking, called the deformable simplicial complexes method (DSC) … Continue reading

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