Author Archives: christopherbatty

Arc Blanc: a real time ocean simulation framework

David Algis, Bérenger Bramas, Emmanuelle Darles, Lilian Aveneau The oceans cover the vast majority of the Earth. Therefore, their simulation has many scientific, industrial and military interests, including computer graphics domain. By fully exploiting the multi-threading power of GPU and … Continue reading

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Thunderscapes: Simulating the Dynamics of Mesoscale Convective System

Tianchen Hao, Jinxian Pan, Yangcheng Xiang, Xiangda Shen, Xinsheng Li, Yanci Zhang A Mesoscale Convective System (MCS) is a collection of thunderstorms operating as a unified system, showcasing nature’s untamed power. They represent a phenomenon widely referenced in both the … Continue reading

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A Robust and Generalized Gauss-Seidel Solver for Physically-Correct Simultaneous Collisions

Huanbo Zhou, Zhenyu Xu, Xijun Liu, Xinyu Zhang Simulating multi-object collisions in real-time environments remains a significant challenge, particularly when handling simultaneous collisions in a physically accurate manner. Traditional Gauss-Seidel solvers, widely employed in physics engines, often fail to preserve … Continue reading

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An Incompressible Crack Model for Volume Preserving MPM Fracture

Shiguang Liu, Maolin Wu, Chenfanfu Jiang, Yisheng Zhang This paper proposes a novel method to simulate the dynamic fracture effect of elastoplastic objects. Our method is based on the continuum damage mechanics (CDM) theory and uses the material point method … Continue reading

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Lightning-fast Boundary Element Method

Jiong Chen, Florian T. Schäfer, Mathieu Desbrun Boundary element methods (BEM) for solving linear elliptic partial differential equations have gained traction in a wide range of graphics applications: they eliminate the need for volumetric meshing by solving for variables exclusively … Continue reading

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SIGGRAPH North America 2025

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Stressful Tree Modeling:Breaking Branches with Strands

Bosheng Li, Nikolas A. Schwarz, Wojtek Pałubicki, Sören Pirk, Dominik L. Michels, Bedrich Benes We propose a novel approach for the computational modeling of lignified tissues, such as those found in tree branches and timber. We leverage a state-of-the-art strand-based … Continue reading

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Digital Animation of Power-Snow Avalanches

Filipe Nascimento, Fabricio S. Sousa, Afonso Paiva Powder-snow avalanches are natural phenomena that result from an instability in the snow cover on a mountain relief. It begins with a dense avalanche core moving fast down the mountain. During its evolution, … Continue reading

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Unified Pressure, Surface Tension and Friction for SPH Fluids

Timo Probst, Matthias Teschner Fluid droplets behave significantly different from larger fluid bodies. At smaller scales, surface tension and friction between fluids and the boundary play an essential role and are even able to counteract gravitational forces. There are quite … Continue reading

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Fast But Accurate: A Real-Time Hyperelastic Simulator with Robust Frictional Contact

Ziqiu Zeng, Siyuan Luo, Fan Shi, Zhongkai Zhang We present a GPU-friendly framework for real-time implicit simulation of elastic material in the presence of frictional contacts. The integration of hyperelasticity, non-interpenetration contact, and friction in real-time simulations presents formidable nonlinear … Continue reading

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