Author Archives: christopherbatty

Adjustable Constrained Soft-Tissue Dynamics

Bohan Wang, Mianlun Zheng, Jernej Barbič Physically based simulation is often combined with geometric mesh animation to add realistic soft-body dynamics to virtual characters. This is commonly done using constraint-based simulation whereby a soft-tissue simulation is constrained to geometric animation … Continue reading

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Monolith: A Monolithic Pressure-Viscosity-Contact Solver for Strong Two-Way Rigid-Rigid Rigid-Fluid Coupling

Tetsuya Takahashi, Christopher Batty We propose Monolith, a monolithic pressure-viscosity-contact solver for more accurately, robustly, and efficiently simulating non-trivial two-way interactions of rigid bodies with inviscid, viscous, or non-Newtonian liquids. Our solver simultaneously handles incompressibility and (optionally) implicit viscosity integration … Continue reading

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Effective Time Step Restrictions for Explicit MPM Simulation

Yunxin Sun, Tamar Shinar, Craig Schroeder Time steps for explicit MPM simulation in computer graphics are often selected by trial and error due to the challenges in automatically selecting stable time step sizes. Our time integration scheme uses time step … Continue reading

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A Harmonic Balance Approach for Designing Compliant Mechanical Systems with Nonlinear Periodic Motions

Pengbin Tang, Jonas Zehnder, Stelian Coros, Bernhard Thomaszewski We present a computational method for designing compliant mechanical systems that exhibit large-amplitude oscillations. The technical core of our approach is an optimization-driven design tool that combines sensitivity analysis for optimization with … Continue reading

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Higher-Order Finite Elements for Embedded Simulation

Andreas Longva, Fabian Löschner, Tassilo Kugelstadt, José Antonio Fernández-Fernández, Jan Bender As demands for high-fidelity physics-based animations increase, the need for accurate methods for simulating deformable solids grows. While higher-order finite elements are commonplace in engineering due to their superior … Continue reading

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An Implicit Updated Lagrangian Formulation for Liquids with Large Surface Energy

David A.B. Hyde, Steven W. Gagniere, Alan Marquez-Razon, Joseph Teran We present an updated Lagrangian discretization of surface tension forcesfor the simulation of liquids with moderate to extreme surface tension effects.The potential energy associated with surface tension is proportional to … Continue reading

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Frequency-Domain Smoke Guiding

Zahra Forootaninia, Rahul Narain We propose a simple and efficient method for guiding an Eulerian smoke simulation to match the behavior of a specified velocity field, such as a low-resolution animation of the same scene, while preserving the rich, turbulent … Continue reading

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A Moving Least Square Reproducing Kernel Particle Method for Unified Multiphase Continuum Simulation

Xiao-Song Chen, Chen-Feng Li, Geng-Chen Cao, Yun-Tao Jiang and Shi-Min Hu In physically based-based animation, pure particle methods are popular due to their simple data structure, easy implementation, and convenient parallelization. As a pure particle-based method and using Galerkin discretization, … Continue reading

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ADD: Analytically Differentiable Dynamics for Multi-Body Systems with Frictional Contact

Moritz Geilinger, David Hahn, Jonas Zehnder, Moritz Bächer, Bernhard Thomaszewski, Stelian Coros We present a differentiable dynamics solver that is able to handle fric-tional contact for rigid and deformable objects within a unified framework.Through a principled mollification of normal and … Continue reading

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An Adaptive Staggered-Tilted Grid for Incompressible Flow Simulation

Yuwei Xiao, Szeyu Chan, Siqi Wang, Bo Zhu, Xubo Yang Enabling adaptivity on a uniform Cartesian grid is challenging due to its highly structured grid cells and axis-aligned grid lines. In this paper, we propose a new grid structure – … Continue reading

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