Author Archives: christopherbatty

An Adaptive Staggered-Tilted Grid for Incompressible Flow Simulation

Yuwei Xiao, Szeyu Chan, Siqi Wang, Bo Zhu, Xubo Yang Enabling adaptivity on a uniform Cartesian grid is challenging due to its highly structured grid cells and axis-aligned grid lines. In this paper, we propose a new grid structure – … Continue reading

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A Pixel-Based Framework for Data-Driven Clothing

Ning Jin, Yilin Zhu, Zhenglin Geng, Ronald Fedkiw With the aim of creating virtual cloth deformations more similar to real world clothing, we propose a new computational framework that recasts three dimensional cloth deformation as an RGB image in a … Continue reading

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Fully Convolutional Graph Neural Networks for Parametric Virtual Try-On

Raquel Vidaurre, Igor Santesteban, Elena Garces, Dan Casas We present a learning-based approach for virtual try-on applications based on a fully convolutional graph neural network. In contrast to existing data-driven models, which are trained for a specific garment or mesh … Continue reading

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Efficient 2D Simulation on Moving 3D Surfaces

Dieter Morgenroth, Stefan Reinhardt, Daniel Weiskopf, Bernhard Eberhardt We present a method to simulate fluid flow on evolving surfaces, e.g., an oil film on a water surface. Given an animated surface (e.g., extracted from a particle-based fluid simulation) in three-dimensional … Continue reading

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Particle-based Liquid Control using Animation Templates

Arnaud Schoentgen, Pierre Poulin, Emmanuelle Darles, Philippe Meseure It is notoriously difficult for artists to control liquids while generating plausible animations. We introduce a new liquid control tool that allows users to load, transform, and apply precomputed liquid simulation templates … Continue reading

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An Extended Cut-cell method for Sub-Grid Liquids Tracking with Surface Tension

Yi-Lu Chen, Jonathan Meier, Barbara Solenthaler, Vinicius C. Azevedo Simulating liquid phenomena utilizing Eulerian frameworks is challenging, since highly energetic flows often induce severe topological changes, creating thin and complex liquid surfaces. Thus, capturing structures that are small relative to … Continue reading

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Higher-Order Time Integration for Deformable Solids

Fabian Löschner, Andreas Longva, Stefan Jeske, Tassilo Kugelstadt, Jan Bender Visually appealing and vivid simulations of deformable solids represent an important aspect of physically based computer animation. For the temporal discretization, it is customary in computer animation to use first-order … Continue reading

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Detailed Rigid Body Simulation with Extended Position Based Dynamics

Matthias Müller, Miles Macklin, Nuttapong Chentanez, Stefan Jeschke, Tae-Yong Kim We present a rigid body simulation method that can resolve small temporal and spatial details by using a quasi explicit integration scheme that is unconditionally stable. Traditional rigid body simulators … Continue reading

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Primal/Dual Descent Methods for Dynamics

Miles Macklin, Kenny Erleben, Matthias Müller-Fischer, Nuttapong Chentanez, Stefan Jeschke, Tae-Yong Kim We examine the relationship between primal, or force-based, and dual, or constraint-based formulations of dynamics. Variational frameworks such as Projective Dynamics have proved popular for deformable simulation, however … Continue reading

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Making Procedural Water Waves Boundary-aware

Stefan Jeschke, Christian Hafner, Nuttapong Chentanez, Miles Macklin, Matthias Muller-Fischer, Chris Wojtan The “procedural” approach to animating ocean waves is the dominant algorithm for animating larger bodies of water in interactive applications as well as in off-line productions — it … Continue reading

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