Author Archives: christopherbatty

X-CAD: Optimizing CAD Models with Extended Finite Elements

Christian Hafner, Christian Schumacher, Espen Knoop, Thomas Auzinger, Bernd Bickel, Moritz Bächer We propose a novel generic shape optimization method for CAD models based on the eXtended Finite Element Method (XFEM). Our method works directly on the intersection between the … Continue reading

Posted in Uncategorized | Comments Off on X-CAD: Optimizing CAD Models with Extended Finite Elements

Schur Complement-based Substructuring of Stiff Multibody Systems with Contact

Albert Peiret, Sheldon Andrews, József Kövecses, Paul G. Kry, Marek Teichmann Substructuring permits parallelization of physics simulation on multi-core CPUs. We present a new substructuring approach for solving stiff multibody systems containing both bilateral and unilateral constraints. Our approach is … Continue reading

Posted in Uncategorized | Comments Off on Schur Complement-based Substructuring of Stiff Multibody Systems with Contact

Implicit Density Projection for Volume Conserving Liquids

Tassilo Kugelstadt, Andreas Longva, Nils Thuerey, Jan Bender We propose a novel implicit density projection approach for hybrid Eulerian/Lagrangian methods like FLIP and APIC to enforce volume conservation of incompressible liquids. Our approach is able to robustly recover from highly … Continue reading

Posted in Uncategorized | Comments Off on Implicit Density Projection for Volume Conserving Liquids

Volume Maps: An Implicit Boundary Representation for SPH

Jan Bender, Tassilo Kugelstadt, Marcel Weiler, Dan Koschier In this paper, we present a novel method for the robust handling of static and dynamic rigid boundaries in Smoothed Particle Hydrodynamics (SPH) simulations. We build upon the ideas of the density … Continue reading

Posted in Uncategorized | Comments Off on Volume Maps: An Implicit Boundary Representation for SPH

Mandoline: Robust Cut-Cell Generation for Arbitrary Triangle Meshes

Michael Tao, Christopher Batty, Eugene Fiume, David IW Levin Although geometry arising “in the wild” most often comes in the form of a surface representation, a plethora of geometrical and physical applications require the construction of volumetric embeddings either of … Continue reading

Posted in Uncategorized | Comments Off on Mandoline: Robust Cut-Cell Generation for Arbitrary Triangle Meshes

Consistent Shepard Interpolation for SPH-Based Fluid Animation

Stefan Reinhardt, Tim Krake, Bernhard Eberhardt, Daniel Weiskopf We present a novel technique to correct errors introduced by the discretization of a fluid body when animating it with smoothed particle hydrodynamics (SPH). Our approach is based on the Shepard correction, … Continue reading

Posted in Uncategorized | Comments Off on Consistent Shepard Interpolation for SPH-Based Fluid Animation

A Thermomechanical Material Point Method for Baking and Cooking

Mengyuan Ding, Xuchen Han, Stephanie Wang, Theodore Gast, Joseph Teran We present a Material Point Method for visual simulation of baking breads, cookies, pancakes and similar materials that consist of dough or batter (mixtures of water flour, eggs, fat, sugar … Continue reading

Posted in Uncategorized | Comments Off on A Thermomechanical Material Point Method for Baking and Cooking

Taichi: A Language for High-Performance Computation on Spatially Sparse Data Structures

Yuanming Hu, Tzu-Mao Li, Luke Anderson, Jonathan Ragan-Kelley, Fredo Durand 3D visual computing data are often spatially sparse. To exploit such sparsity, people have developed hierarchical sparse data structures, such as multi-level sparse voxel grids, particles, and 3D hash tables. … Continue reading

Posted in Uncategorized | Comments Off on Taichi: A Language for High-Performance Computation on Spatially Sparse Data Structures

Learning an Intrinsic Garment Space for Interactive Authoring of Garment Animation

Tuanfeng Y. Wang, Tianjia Shao, Kai Fu, Niloy Mitra Authoring dynamic garment shapes for character animation on body motion is one of the fundamental steps in the CG industry. Established workflows are either time and labor consuming (i.e., manual editing … Continue reading

Posted in Uncategorized | Comments Off on Learning an Intrinsic Garment Space for Interactive Authoring of Garment Animation

Real2Sim: Visco-elastic parameter estimation from dynamic motion

David Hahn, Pol Banzet, James M. Bern, Stelian Coros This paper presents a method for optimizing visco-elastic material parameters of a finite element simulation to best approximate the dynamic motion of real-world soft objects. We compute the gradient with respect … Continue reading

Posted in Uncategorized | Comments Off on Real2Sim: Visco-elastic parameter estimation from dynamic motion