Author Archives: christopherbatty

Efficient and Reliable Self-Collision Culling using Unprojected Normal Cones

Tongtong Wang, Zhihua Liu, Min Tang, Roufeng Tong, and Dinesh Manocha We present an efficient and accurate algorithm for self-collision detection in deformable models. Our approach can perform discrete and continuous collision queries on triangulated meshes. We present a simple … Continue reading

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Eurographics 2017

Interactive Paper Tearing Geometric Stiffness for Real-time Constrained Multibody Dynamics Primal-Dual Optimization for Fluids Enriching Facial Blendshape Rigs with Physical Simulation Simulation-Ready Hair Capture Real-Time Oil Painting on Mobile Hardware (CGF paper) Interactive Modeling and Authoring of Climbing Plants Parallel … Continue reading

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Interactive Paper Tearing

Camille Schreck, Damien Rohmer, Stefanie Hahmann We propose an efficient method to model paper tearing in the context of interactive modeling. The method uses geometrical information to automatically detect potential starting points of tears. We further introduce a new hybrid … Continue reading

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Interpolations of Smoke and Liquid Simulations

Nils Thuerey We present a novel method to interpolate smoke and liquid simulations in order to perform data-driven fluid simulations. Our approach calculates a dense space-time deformation using grid-based signed-distance functions of the inputs. A key advantage of this implicit … Continue reading

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Interactive Modeling and Authoring of Climbing Plants

Torsten Hädrich, Bedrich Benes, Oliver Deussen, Sören Pirk We present a novel system for the interactive modeling of developmental climbing plants with an emphasis on efficient control and plausible physics response. A plant is represented by a set of connected … Continue reading

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Art-Directed Muscle Simulation for High-End Facial Animation

Matthew Cong, Kiran S. Bhat, Ronald Fedkiw We propose a new framework for the simulation of facial muscle and flesh that so significantly improves the technique that it allows for immediate mainstream use of anatomically and biomechanically accurate muscle models … Continue reading

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Two-way coupling of fluids to reduced deformable bodies

Wenlong Lu, Ning Jin, Ronald Fedkiw We propose a fully monolithic two-way coupling framework that couples incompressible fluids to reduced deformable bodies. Notably, the resulting linear system matrix is both symmetric and positive-definite. Our method allows for the simulation of … Continue reading

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Accurate Contact Modeling for Multi-rate Single-point Haptic Rendering of Static and Deformable Environments

Thomas Knott, Torsten Kuhlen Common approaches for the haptic rendering of complex scenarios employ multi-rate simulation schemes. Here, the collision queries or the simulation of a complex deformable object are often performed asynchronously on a lower frequency, while some kind of … Continue reading

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Divergence-Free SPH for Incompressible and Viscous Fluids

Jan Bender, Dan Koschier In this paper we present a novel Smoothed Particle Hydrodynamics (SPH) method for the efficient and stable simulation of incompressible fluids. The most efficient SPH-based approaches enforce incompressibility either on position or velocity level. However, the … Continue reading

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Reconstructing Personalized Anatomical Models for Physics-based Body Animation

Petr Kadlecek, Alexandru-Eugen Ichim, Tiantian Liu, Ladislav Kavan, Jaroslav Krivanek We present a method to create personalized anatomical models ready for physics-based animation, using only on a set of surface 3D scans. We start by building a template anatomical model of an average male … Continue reading

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