Author Archives: christopherbatty

SIGGRAPH Asia 2016

Vivace: a Practical Gauss-Seidel Method for Stable Soft Body Dynamics High-Resolution Interaction with Corotational Coarsening Models Descent Methods for Elastic Body Simulation on the GPU Reconstructing Personalized Anatomical Models for Physics-based Body Animation SMASH: Data-driven Authoring of Physically Valid Collisions … Continue reading

Posted in Uncategorized | Comments Off on SIGGRAPH Asia 2016

Real-Time Oil Painting on Mobile Hardware

Tuur Stuyck, Fang Da, Sunil Hadap, Philip Dutré This paper presents a realistic digital oil painting system, specifically targeted at the real-time performance on highly resource constrained portable hardware such as tablets and iPads. To effectively use the limited computing … Continue reading

Posted in Uncategorized | Comments Off on Real-Time Oil Painting on Mobile Hardware

Space-time sculpting of liquid animation

Pierre-Luc Manteaux, Ulysse Vimont, Chris Wojtan, Damien Rohmer, Marie-Paule Cani We propose an interactive sculpting system for seamlessly editing pre-computed animations of liquid, without the need for any re-simulation. The input is a sequence of meshes without correspondences representing the … Continue reading

Posted in Uncategorized | Comments Off on Space-time sculpting of liquid animation

Projective Fluids

Marcel Weiler, Dan Koschier, Jan Bender We present a new method for particle based fluid simulation, using a combination of Projective Dynamics and Smoothed Particle Hydrodynamics (SPH). The Projective Dynamics framework allows the fast simulation of a wide range of … Continue reading

Posted in Uncategorized | Comments Off on Projective Fluids

Simulating Visual Geometry

Matthias Müller, Nuttapong Chentanez, Miles Macklin In computer graphics, simulated objects typically have two or three different representations, a visual mesh, a simulation mesh and a collection of convex shapes for collision handling. Using multiple representations requires skilled authoring and … Continue reading

Posted in Uncategorized | Comments Off on Simulating Visual Geometry

XPBD: Position-Based Simulation of Compliant Constrained Dynamics

Miles Macklin, Matthias Muller, Nuttapong Chentanez We address the long-standing problem of iteration count and time step dependent constraint stiffness in position-based dynamics (PBD). We introduce a simple extension to PBD that allows it to accurately and efficiently simulate arbitrary … Continue reading

Posted in Uncategorized | Comments Off on XPBD: Position-Based Simulation of Compliant Constrained Dynamics

A Robust Method to Extract the Rotational Part of Deformations

Matthias Muller, Jan Bender, Nuttapong Chentanez, Miles Macklin We present a novel algorithm to extract the rotational part of an arbitrary 3×3 matrix. This problem lies at the core of two popular simulation methods in computer graphics, the co-rotational Finite … Continue reading

Posted in Uncategorized | Comments Off on A Robust Method to Extract the Rotational Part of Deformations

A Macroblock Optimization for Grid-Based Nonlinear Elasticity

Nathan Mitchell, Michael Doescher, Eftychios Sifakis We introduce a new numerical approach for the solution of grid-based discretizations of nonlinear elastic models. Our method targets the linearized system of equations within each iteration of the Newton method, and combines elements … Continue reading

Posted in Uncategorized | Comments Off on A Macroblock Optimization for Grid-Based Nonlinear Elasticity

Constrained Neighbor Lists for SPH-based Fluid Simulations

Rene Winchenbach, Hendrik Hochstetter, Andreas Kolb In this paper we present a new approach to create neighbor lists with strict memory bounds for incompressible Smoothed Particle Hydrodynamics (SPH) simulations. Our proposed approach is based on a novel efficient predictive-corrective algorithm … Continue reading

Posted in Uncategorized | Comments Off on Constrained Neighbor Lists for SPH-based Fluid Simulations

Topology-Aware Neighborhoods for Point-Based Simulation and Reconstruction

Florian Canezin, Gael Guennebaud, Loïc Barthe Particle based simulations are widely used in computer graphics. In this field, several recent results have improved the simulation itself or improved the tension of the final fluid surface. In current particle based implementations, the particle … Continue reading

Posted in Uncategorized | Comments Off on Topology-Aware Neighborhoods for Point-Based Simulation and Reconstruction