Author Archives: christopherbatty

Preserving Geometry and Topology for Fluid Flows with Thin Obstacles and Narrow Gaps

Vinicius C. Azevedo, Christopher Batty, Manuel M. Oliveira Fluid animation methods based on Eulerian grids have long struggled to resolve flows involving narrow gaps and thin solid features. Past approaches have artificially inflated or voxelized boundaries, although this sacrifices the … Continue reading

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Multiphase SPH Simulation for Interactive Fluids and Solids

Xiao Yan, Yun-Tao Jiang, Chen-Feng Li, Ralph R. Martin, and Shi-Min Hu This work extends existing multiphase-fluid SPH frameworks to cover solid phases, including deformable bodies and granular materials. In our extended multiphase SPH framework, the distribution and shapes of … Continue reading

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Non-smooth developable geometry for interactively animating paper crumpling

Camille Schreck, Damien Rohmer, Stefanie Hahmann, Marie-Paule Cani, Shuo Jin, Charlie Wang, Jean-Francois Bloch We present the first method to animate sheets of paper at interactive rates, while automatically generating a plausible set of sharp features when the sheet is … Continue reading

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Schrödinger’s Smoke

Albert Chern, Felix Knoppel, Ulrich Pinkall, Peter Schröder, Steffen Weissmann We describe a new approach for the purely Eulerian simulation of incompressible fluids. In it, the fluid state is represented by a ℂ²-valued wave function evolving under the Schrödinger equation … Continue reading

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Generalized Non-Reflecting Boundaries for Fluid Re-Simulation

Morten Bojsen-Hansen, Chris Wojtan When aiming to seamlessly integrate a fluid simulation into a larger scenario (like an open ocean), careful attention must be paid to boundary conditions. In particular, one must implement special “non-reflecting” boundary conditions, which dissipate out-going … Continue reading

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Example-Based Plastic Deformation of Rigid Bodies

Ben Jones, Nils Thuerey, Tamar Shinar, Adam W. Bargteil Physics-based animation is often used to animate scenes containing destruction of near-rigid, man-made materials. For these applications, the most important visual features are plastic deformation and fracture. Methods based on continuum … Continue reading

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Fast approximations for boundary element based brittle fracture simulation

David Hahn, Chris Wojtan We present a boundary element based method for fast simulation of brittle fracture. By introducing simplifying assumptions that allow us to quickly estimate stress intensities and opening displacements during crack propagation, we build a fracture algorithm … Continue reading

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A Semi-Implicit Material Point Method for the Continuum Simulation of Granular Materials

Gilles Daviet, Florence Bertails-Descoubes We present a new continuum-based method for the realistic simulation of large-scale free-flowing granular materials. We derive a compact model for the rheology of the material, which accounts for the exact nonsmooth Drucker-Prager yield criterion combined … Continue reading

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Pose-Space Subspace Dynamics

Hongyi Xu, Jernej Barbic We enrich character animations with secondary soft-tissue Finite Element Method (FEM) dynamics computed under arbitrary rigged or skeletal motion. Our method optionally incorporates pose-space deformation (PSD). It runs at milliseconds per frame for complex characters, and … Continue reading

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Physics-Driven Pattern Adjustment for Direct 3D Garment Editing

Aric Bartle, Alla Sheffer, Vladimir G. Kim, Danny Kaufman, Nicholas Vining, Floraine Berthouzoz Designers frequently reuse existing designs as a starting point for creating new garments. In order to apply garment modifications, which the designer envisions in 3D, existing tools require meticulous manual … Continue reading

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