Author Archives: christopherbatty

Subspace Condensation: Full Space Adaptivity for Subspace Deformations

Yun Teng, Mark Meyer, Tony DeRose, Theodore Kim Subspace deformable body simulations can be very fast, but can behave unrealistically when behaviors outside the prescribed subspace, such as novel external collisions, are encountered. We address this limitation by presenting a … Continue reading

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Restoring the Missing Vortices in Advection-Projection Fluid Solvers

Xinxin Zhang, Robert Bridson, Chen Greif Most visual effects fluid solvers use a time-splitting approach where velocity is first advected in the flow, then projected to be incompressible with pressure. Even if a highly accurate advection scheme is used, the … Continue reading

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Power particles: An incompressible fluid solver based on power diagrams

Fernando de Goes, Corentin Wallez, Jin Huang, Dmitry Pavlov, Mathieu Desbrun This paper introduces a new particle-based approach to incompressible fluid simulation. We depart from previous Lagrangian methods by considering fluid particles no longer purely as material points, but also … Continue reading

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SIGGRAPH 2015

It’s my favourite time of the year. Stay tuned for more simulation paper links as they appear. As usual, see Ke-Sen Huang’s page for the full list. A Stream Function Solver for Liquid Simulations Power Particles: An incompressible fluid solver based on … Continue reading

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Water Wave Animation via Wavefront Parameter Interpolation

Stefan Jeschke, Chris Wojtan We present an efficient wavefront tracking algorithm for animating bodies of water that interact with their environment. Our contributions include: a novel wavefront tracking technique that enables dispersion, refraction, reflection, and diffraction in the same simulation; … Continue reading

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Scalable Partitioning for Parallel Position Based Dynamics

Marco Fratarcangeli, Fabio Pellacini We introduce a practical partitioning technique designed for parallelizing Position Based Dynamics, and exploit- ing the ubiquitous multi-core processors present in current commodity GPUs. The input is a set of particles whose dynamics is influenced by … Continue reading

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Implicit Formulation for SPH-Based Viscous Fluids

Tetsuya Takahashi, Yoshinori Dobashi, Issei Fujishiro, Tomoyuki Nishita, Ming C. Lin We propose a stable and efficient particle-based method for simulating highly viscous fluids that can generate coiling and buckling phenomena and handle variable viscosity. In contrast to previous methods … Continue reading

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Eurographics 2015

Physics-based animation papers at Eurographics 2015: A Dimension-reduced Pressure Solver for Liquid Simulations Implicit Formulation for SPH-based Viscous Fluids Scalable Partitioning for Parallel Position Based Dynamics A Cut-Cell Geometric Multigrid Poisson Solver for Fluid Simulation Real-Time Subspace Integration for Example-Based … Continue reading

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A Dimension-reduced Pressure Solver for Liquid Simulations

Ryoichi Ando, Nils Thuerey, Chris Wojtan This work presents a method for efficiently simplifying the pressure projection step in a liquid simulation. We first devise a straightforward dimension reduction technique that dramatically reduces the cost of solving the pressure projection. … Continue reading

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Yarn-Level Simulation of Woven Cloth

Gabriel Cirio, Jorge Lopez-Moreno, David Miraut, Miguel A. Otaduy The large-scale mechanical behavior of woven cloth is determined by the mechanical properties of the yarns, the weave pattern, and frictional contact between yarns. Using standard simulation methods for elastic rod … Continue reading

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