Category Archives: Uncategorized

Scalable Fluid Simulation using Anisotropic Turbulence Particles

It is usually difficult to resolve the fine details of turbulent flows, especially when targeting real-time applications. We present a novel, scalable turbulence method that uses a realistic energy model and an efficient particle representation that allows for the accurate … Continue reading

Posted in Uncategorized | Comments Off on Scalable Fluid Simulation using Anisotropic Turbulence Particles

Animation Wrinkling: Augmenting Coarse Cloth Simulations with Realistic-Looking Wrinkles

Moving garments and other cloth objects exhibit dynamic, complex wrinkles. Generating such wrinkles in a virtual environment currently requires either a time-consuming manual design process, or a computationally expensive simulation, often combined with accurate parameter-tuning requiring specialized animator skills. Our … Continue reading

Posted in Uncategorized | Comments Off on Animation Wrinkling: Augmenting Coarse Cloth Simulations with Realistic-Looking Wrinkles

Real-Time Collision Culling of a Million Bodies on Graphics Processing Units

We cull collisions between very large numbers of moving bodies using graphics processing units (GPUs). To perform massively parallel sweep-and-prune (SaP), we mitigate the great density of intervals along the axis of sweep by using principal component analysis to choose … Continue reading

Posted in Uncategorized | Comments Off on Real-Time Collision Culling of a Million Bodies on Graphics Processing Units

Stable Inverse Dynamic Curves

2d animation is a traditional but fascinating domain that has recently regained popularity both in animated movies and video games. This paper introduces a method for automatically converting a smooth sketched curve into a 2d dynamic curve at stable equilibrium … Continue reading

Posted in Uncategorized | Comments Off on Stable Inverse Dynamic Curves

Multi-Phase Fluid Simulation Using Regional Level Sets

We address the problem of Multi-Phase (or Many-Phase) Fluid simulations. We propose to use the regional level set (RLS) that can handle a large number of regions and materials, and hence, is appropriate for simulations of many immiscible materials. Towards … Continue reading

Posted in Uncategorized | Comments Off on Multi-Phase Fluid Simulation Using Regional Level Sets

Creating and Preserving Vortical Details in SPH Fluid

We present a new method to create and preserve the turbulent details generated around moving objects in SPH fluid. In our approach, a high-resolution overlapping grid is bounded to each object and translates with the object. The turbulence formation is … Continue reading

Posted in Uncategorized | Comments Off on Creating and Preserving Vortical Details in SPH Fluid

Multi-Resolution Isotropic Strain Limiting

In this paper we describe a fast strain-limiting method that allows stiff, incompliant materials to be simulated efficiently. Unlike prior approaches, which act on springs or individual strain components, this method acts on the strain tensors in a coordinate-invariant fashion … Continue reading

Posted in Uncategorized | Comments Off on Multi-Resolution Isotropic Strain Limiting

SIGGRAPH Asia 2010

Kesen’s SIGGRAPH Asia page is here. Physics papers… Piles of Objects Free-Flowing Granular Materials with Two-Way Solid Coupling Multi-Resolution Isotropic Strain Limiting Scalable Fluid Simulation using Anisotropic Turbulence Particles Multi-Phase Fluid Simulation Using Regional Level Sets Stable Inverse Dynamic Curves … Continue reading

Posted in Uncategorized | 3 Comments

Creature Control in a Fluid Environment

In this paper, we propose a method designed to allow creatures to actively respond to a fluid environment. We explore various objective functions in order to determine ways to direct the behavior of our creatures. Our proposed method works in … Continue reading

Posted in Uncategorized | Comments Off on Creature Control in a Fluid Environment

Multi-Resolution Cloth Simulation

We propose a novel, multi-resolution method to efficiently perform large-scale cloth simulation. Our cloth simulation method is based on a triangle-based energy model constructed from a cloth mesh. We identify that solutions of the linear system of cloth simulation are … Continue reading

Posted in Uncategorized | Comments Off on Multi-Resolution Cloth Simulation