Category Archives: Uncategorized

Implicit Neural Representation for Physics-driven Actuated Soft Bodies

Lingchen Yang, Byungsoo Kim, Gaspard Zoss, Baran Gözcü, Markus Gross, Barbara Solenthaler Active soft bodies can affect their shape through an internal actuation mechanism that induces a deformation. Similar to recent work, this paper utilizes a differentiable, quasi-static, and physics-based … Continue reading →

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Simulation and Optimization of Magnetoelastic Thin Shells

Xuwen Chen, Xingyu Ni, Bo Zhu, Bin Wang, Baoquan Chen Magnetoelastic thin shells exhibit great potential in realizing versatile functionalities through a broad range of combination of material stiffness, remnant magnetization intensity, and external magnetic stimuli. In this paper, we … Continue reading →

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Symposium on Computer Animation 2022

Learning Physics with a Hierarchical Graph Network Physically Based Shape Matching Fast Numerical Coarsening with Local Factorizations Stability Analysis of Explicit MPM Wassersplines for Neural Vector-Field Controlled Animation Voronoi Filters for Simulation Enrichment Differentiable Simulation for Outcome-Driven Orthognathic Surgery Planning … Continue reading →

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Symposium on Computer Animation 2021

Somehow I seem to have missed making a page for SCA 2021, so here it is! Coupling Friction with Visual Appearance Volume Preserving Simulation of Soft Tissue with Skin Fast Corotated Elastic SPH Solids with Implicit Zero-Energy Mode Control Neural … Continue reading →

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Constraint-based Simulation of Passive Suction Cups

A. Bernardin, E. Coevoet, P.G. Kry, S. Andrews, C. Duriez, and M. Marchal In this paper, we propose a physics-based model of suction phenomenon to achieve simulation of deformable objects like suction cups. Our model uses a constraint-based formulation to … Continue reading →

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Unified Many Worlds Browsing of Arbitrary Physics-Based Animations

Purvi Goel, Doug L. James Manually tuning physics-based animation parameters to explore a simulation outcome space or achieve desired motion outcomes can be notoriously tedious. Unfortunately, this problem has motivated many sophisticated and specialized optimization-based methods for fine-grained (keyframe) control, … Continue reading →

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Guided Bubbles and Wet Foam for Realistic Whitewater Simulation

Joel Wretborn, Sean Flynn, Alexey Stomakhin We present a method for enhancing fluid simulations with realistic bubble and foam detail. We treat bubbles as discrete air particles, two-way coupled with a sparse volumetric Euler flow, as first suggested in [Stomakhin … Continue reading →

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Simulating Brittle Fracture with Material Points

Linxu Fan, Lloyd M. Chitalu, Taku Komura Large-scale topological changes play a key role in capturing the fine debris of fracturing virtual brittle material. Real-world, tough brittle fractures have dynamic branching behaviour but numerical simulation of this phenomena is notoriously … Continue reading →

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Fine Wrinkling on Coarsely Meshed Thin Shells

Zhen Chen, Hsiao-yu Chen, Danny M Kaufman, Mélina Skouras, Etienne Vouga We propose a new model and algorithm to capture the high-definition statics of thin shells via coarse meshes. This model predicts global, fine-scale wrinkling at frequencies much higher than the resolution of the … Continue reading →

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VEMPIC: Particle-in-Polyhedron Fluid Simulation for Intricate Solid Boundaries

Michael Tao, Christopher Batty, Mirela Ben-Chen, Eugene Fiume, David I. W. Levin The comprehensive visual modeling of fluid motion has historically been a challenging task, due in no small part to the difficulties inherent in geometries that are non-manifold, open, … Continue reading →

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