Category Archives: Uncategorized

Video-Guided Real-to-Virtual Parameter Transfer for Viscous Fluids

Tetsuya Takahashi, Ming C. Lin In physically-based simulation, it is essential to choose appropriate material parameters to generate desirable simulation results. In many cases, however, choosing appropriate material parameters is very challenging, and often tedious trial-and-error parameter tuning steps are … Continue reading →

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SoftCon: Simulation and Control of Soft-Bodied Animals with Biomimetic Actuators

We present a novel and general framework for the design and control of underwater soft-bodied animals. The whole body of an animal consisting of soft tissues is modeled by tetrahedral and triangular FEM meshes. The contraction of muscles embedded in … Continue reading →

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X-CAD: Optimizing CAD Models with Extended Finite Elements

Christian Hafner, Christian Schumacher, Espen Knoop, Thomas Auzinger, Bernd Bickel, Moritz Bächer We propose a novel generic shape optimization method for CAD models based on the eXtended Finite Element Method (XFEM). Our method works directly on the intersection between the … Continue reading →

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Schur Complement-based Substructuring of Stiff Multibody Systems with Contact

Albert Peiret, Sheldon Andrews, József Kövecses, Paul G. Kry, Marek Teichmann Substructuring permits parallelization of physics simulation on multi-core CPUs. We present a new substructuring approach for solving stiff multibody systems containing both bilateral and unilateral constraints. Our approach is … Continue reading →

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Implicit Density Projection for Volume Conserving Liquids

Tassilo Kugelstadt, Andreas Longva, Nils Thuerey, Jan Bender We propose a novel implicit density projection approach for hybrid Eulerian/Lagrangian methods like FLIP and APIC to enforce volume conservation of incompressible liquids. Our approach is able to robustly recover from highly … Continue reading →

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Volume Maps: An Implicit Boundary Representation for SPH

Jan Bender, Tassilo Kugelstadt, Marcel Weiler, Dan Koschier In this paper, we present a novel method for the robust handling of static and dynamic rigid boundaries in Smoothed Particle Hydrodynamics (SPH) simulations. We build upon the ideas of the density … Continue reading →

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Mandoline: Robust Cut-Cell Generation for Arbitrary Triangle Meshes

Michael Tao, Christopher Batty, Eugene Fiume, David IW Levin Although geometry arising “in the wild” most often comes in the form of a surface representation, a plethora of geometrical and physical applications require the construction of volumetric embeddings either of … Continue reading →

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Consistent Shepard Interpolation for SPH-Based Fluid Animation

Stefan Reinhardt, Tim Krake, Bernhard Eberhardt, Daniel Weiskopf We present a novel technique to correct errors introduced by the discretization of a fluid body when animating it with smoothed particle hydrodynamics (SPH). Our approach is based on the Shepard correction, … Continue reading →

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A Thermomechanical Material Point Method for Baking and Cooking

Mengyuan Ding, Xuchen Han, Stephanie Wang, Theodore Gast, Joseph Teran We present a Material Point Method for visual simulation of baking breads, cookies, pancakes and similar materials that consist of dough or batter (mixtures of water flour, eggs, fat, sugar … Continue reading →

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Taichi: A Language for High-Performance Computation on Spatially Sparse Data Structures

Yuanming Hu, Tzu-Mao Li, Luke Anderson, Jonathan Ragan-Kelley, Fredo Durand 3D visual computing data are often spatially sparse. To exploit such sparsity, people have developed hierarchical sparse data structures, such as multi-level sparse voxel grids, particles, and 3D hash tables. … Continue reading →

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