Category Archives: Uncategorized

I-Cloth: Incremental Collision Handling for GPU-Based Interactive Cloth Simulation

Min Tang, Tongtong Wang, Zhongyuan Liu, Ruofeng Tong, and Dinesh Manocha We present an incremental collision handling algorithm for GPU-based interactive cloth simulation. Our approach exploits the spatial and temporal coherence between successive iterations of an optimization-based solver for collision … Continue reading

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Decoupling Simulation Accuracy from Mesh Quality

Teseo Schneider, Yixin Hu, Jeremie Dumas, Xifeng Gao, Daniele Panozzo, Denis Zorin For a given PDE problem, three main factors affect the accuracy of FEM solutions: basis order, mesh resolution, and mesh element quality. The first two factors are easy … Continue reading

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SIGGRAPH Asia 2018

GPU Optimization of Material Point Methods Hybrid Grains: Adaptive Coupling of Discrete and Continuum Simulations of Granular Media Decoupling Simulation Accuracy from Mesh Quality Real-Time Viscous Thin Films I-Cloth: Incremental Collision Handling for GPU-Based Interactive Cloth Simulation Accurate Dissipative Forces … Continue reading

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Editing Fluid Animation Using Flow Interpolation

Syuhei Sato, Yoshinori Dobashi, Tomoyuki Nishita The computational cost for creating realistic fluid animations by numerical simulation is generally expensive. In digital production environments, existing precomputed fluid animations are often reused for different scenes in order to reduce the cost of … Continue reading

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Hybrid Grains: Adaptive Coupling of Discrete and Continuum Simulations of Granular Media

Yonghao Yue*, Breannan Smith*, Peter Yichen Chen*, Maytee Chantharayukhonthorn*, Ken Kamrin, Eitan Grinspun We propose a technique to simulate granular materials that exploits the dual strengths of discrete and continuum treatments. Discrete element simulations provide unmatched levels of detail and … Continue reading

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GPU Optimization of Material Point Methods

Ming Gao*, Xinlei Wang*, Kui Wu*, Andre Pradhana, Eftychios Sifakis, Cem Yuksel, Chenfanfu Jiang The Material Point Method (MPM) has been shown to facilitate effective simulations of physically complex and topologically challenging materials, with a wealth of emerging applications in … Continue reading

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Physical Simulation of Environmentally Induced Thin Shell Deformation

Hsiao-yu Chen, Arnav Sastry, Wim M. van Rees, Etienne Vouga We present a physically accurate low-order elastic shell model that incorporates active material response to dynamically changing stimuli such as heat, moisture, and growth. Our continuous formulation of the geometrically … Continue reading

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Mechanical Characterization of Structured Sheet Materials

Christian Schumacher, Steve Marschner, Markus Gross, Bernhard Thomaszewski We propose a comprehensive approach to characterizing the mechanical properties of structured sheet materials, i.e., planar rod networks whose mechanics and aesthetics are inextricably linked. We establish a connection between the complex … Continue reading

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Methodology for Assessing Mesh-Based Contact Point Methods

Kenny Erleben Computation of contact points is a critical sub-component of physics-based animation. The success and correctness of simulation results are very sensitive to the quality of the contact points. Hence, quality plays a critical role when comparing methods, and … Continue reading

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The Human Touch: Measuring Contact with Real Human Soft Tissues

D. K. Pai, A. Rothwell, P. Wyder-Hodge, A. Wick, Y. Fan, E. Larionov, D. Harrison, D. R. Neog, and C. Shing Simulating how the human body deforms in contact with clothing, wearables, and other objects is of central importance to … Continue reading

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