Category Archives: Uncategorized

An Efficient Solver for Two-way Coupling Rigid Bodies with Incompressible Flow

Mridul Aanjaneya We present an efficient solver for monolithic two-way coupled simulation of rigid bodies with incompressible fluids that is robust to poor conditioning of the coupled system in the presence of large density ratios between the solid and the … Continue reading

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Collision-Aware and Online Compression of Rigid Body Simulations via Integrated Error Minimization

Timothy Jeruzalski, John Kanji, Alec Jacobson, David I.W. Levin Methods to compress simulation data are invaluable as they facilitate efficient transmission along the visual effects pipeline, fast and efficient replay of simulations for visualization and enable storage of scientific data. … Continue reading

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Energized Rigid Body Fracture

Xiaokai Li, Sheldon Andrews, Ben Jones, Adam Bargteil Compelling animation of fracture is a vital challenge for computer graphics. Methods based on continuum mechanics are physically accurate, but computationally expensive since they require computing elastic deformation. In many applications, this … Continue reading

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Symposium on Computer Animation 2018

Liquid Splash Modeling with Neural Networks Collision-Aware and Online Compression of Rigid Body Simulations via Integrated Error Minimization An Efficient Solver for Two-way Coupling Rigid Bodies with Incompressible Flow A Temporally Adaptive Material Point Method with Regional Time Stepping Time-Domain … Continue reading

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Liquid Splash Modeling with Neural Networks

Kiwon Um, Xiangyu Hu, Nils Thuerey This paper proposes a new data-driven approach to model detailed splashes for liquid simulations with neural networks. Our model learns to generate small-scale splash detail for the fluid-implicit-particle method using training data acquired from … Continue reading

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Turbulent Micropolar SPH Fluids with Foam

Jan Bender, Dan Koschier, Tassilo Kugelstadt, Marcel Weiler In this paper we introduce a novel micropolar material model for the simulation of turbulent inviscid fluids. The governing equations are solved by using the concept of Smoothed Particle Hydrodynamics (SPH). As … Continue reading

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An Implicit Frictional Contact Solver for Adaptive Cloth Simulation

Jie Li, Gilles Daviet, Rahul Narain, Florence Bertails-Descoubes, Matthew Overby, George Brown, Laurence Boissieux Cloth dynamics plays an important role in the visual appearance of moving characters. Properly accounting for contact and friction is of utmost importance to avoid cloth-body … Continue reading

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Example-based turbulence style transfer

Syuhei Sato, Yoshinori Dobashi, T. Kim, and Tomoyuki Nishita Generating realistic fluid simulations remains computationally expensive, and animators can expend enormous effort trying to achieve a desired motion. To reduce such costs, several methods have been developed in which high-resolution … Continue reading

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Hyper-Reduced Projective Dynamics

Christopher Brandt, Elmar Eisemann, Klaus Hildebrandt We present a method for the real-time simulation of deformable objects that combines the robustness, generality, and high performance of Projective Dynamics with the efficiency and scalability offered by model reduction techniques. The method … Continue reading

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Fast Penetration Volume for Rigid Bodies

Dan Nirel, Dani Lischinski Handling collisions among a large number of bodies can be a performance bottleneck in video games and many other real-time applications. We present a new framework for detecting and resolving collisions using the penetration volume as … Continue reading

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