Category Archives: Uncategorized

Perceptual Evaluation of Liquid Simulation Methods

Kiwon Um, Xiangyu Hu, Nils Thuerey This paper proposes a novel framework to evaluate fluid simulation methods based on crowd-sourced user studies in order to robustly gather large numbers of opinions. The key idea for a robust and reliable evaluation … Continue reading

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Multi-species simulation of porous sand and water mixtures

A. Pradhana Tampubolon, T. Gast, G. Klar, C. Fu, J. Teran, C. Jiang, K. Museth We present a multi-species model for the simulation of gravity driven landslides and debris flows with porous sand and water interactions. We use continuum mixture … Continue reading

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Robust eXtended Finite Elements for Complex Cutting of Deformables

Dan Koschier, Jan Bender, Nils Thuerey In this paper we present a robust remeshing-free cutting algorithm on the basis of the eXtended Finite Element Method (XFEM) and fully implicit time integration. One of the most crucial points of the XFEM … Continue reading

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Enriching Facial Blendshape Rigs with Physical Simulation

Yeara Kozlov, Derek Bradley, Moritz Bächer, Thabo Beeler, Markus Gross Oftentimes facial animation is created separately from overall body motion. Since convincing facial animation is challenging enough in itself, artists tend to create and edit the face motion in isolation. … Continue reading

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Simulation-Ready Hair Capture

Liwen Hu, Derek Bradley, Hao Li, Thabo Beeler Physical simulation has long been the approach of choice for generating realistic hair animations in CG. A constant drawback of simulation, however, is the necessity to manually set the physical parameters of … Continue reading

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Example-Based Expressive Animation of 2D Rigid Bodies

Marek Dvorožňák, Pierre Bénard, Pascal Barla, Oliver Wang, Daniel Sýkora We present a novel approach to facilitate the creation of stylized 2D rigid body animations. Our approach can handle multiple rigid objects following complex physically-simulated trajectories with collisions, while retaining … Continue reading

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Power Diagrams and Sparse Paged Grids for High Resolution Adaptive Liquids

Mridul Aanjaneya, Ming Gao, Haixiang Liu, Christopher Batty and Eftychios Sifakis We present an efficient and scalable octree-inspired fluid simulation framework with the flexibility to leverage adaptivity in any part of the computational domain, even when resolution transitions reach the … Continue reading

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Variational Stokes: A Unified Pressure-Viscosity Solver for Accurate Viscous Liquids

Egor Larionov, Christopher Batty, Robert Bridson We propose a novel unsteady Stokes solver for coupled viscous and pressure forces in grid-based liquid animation which yields greater accuracy and visual realism than previously achieved. Modern fluid simulators treat viscosity and pressure … Continue reading

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A Multi-Scale Model for Simulating Liquid-Hair Interactions

Yun (Raymond) Fei, Henrique Teles Maia, Christopher Batty, Changxi Zheng, Eitan Grinspun The diverse interactions between hair and liquid are complex and span multiple length scales, yet are central to the appearance of humans and animals in many situations. We … Continue reading

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Real-time Interactive Tree Animation

We present a novel method for posing and animating botanical tree models interactively in real time. Unlike other state of the art methods which tend to produce trees that are overly flexible, bending and deforming as if they were underwater … Continue reading

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