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Data-Driven Finite Elements for Geometry and Material Design

Desai Chen, David I.W. Levin, Shinjiro Sueda, Wojciech Matusik Crafting the behavior of a deformable object is difficult—whether it is a biomechanically accurate character model or a new multimaterial 3D printable design. Getting it right requires constant iteration, performed either … Continue reading

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Real-time Dynamic Wrinkling of Coarse Animated Cloth

Russell Gillette, Craig Peters, Nicholas Vining, Essex Edwards, Alla Sheffer Dynamic folds and wrinkles are an important visual cue for creating believably dressed characters in virtual environments. Adding these fine details to real-time cloth visualization is challenging, as the low-quality … Continue reading

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A Material Point Method for Viscoelastic Fluids, Foams, and Sponges

Daniel Ram, Theodore Gast, Chenfanfu Jiang, Craig Schroeder, Alexey Stomakhin, Joseph Teran, Pirouz Kavehpour We present a new Material Point Method (MPM) for simulating viscoelastic fluids, foams and sponges. We design our discretization from the upper convected derivative terms in … Continue reading

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Efficient Simulation of Knitted Cloth using Persistent Contacts

Gabriel Cirio, Jorge Lopez-Moreno, Miguel Otaduy Knitted cloth is made of yarns that are stitched in regular patterns, and its macroscopic behavior is dictated by the contact interactions between such yarns. We propose an efficient representation of knitted cloth at … Continue reading

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OmniAD: Data-driven Omni-directional Aerodynamics

Tobias Martin, Nobuyuki Umetani, Bernd Bickel This paper introduces “OmniAD,” a novel data-driven pipeline to model and acquire the aerodynamics of three-dimensional rigid objects. Traditionally, aerodynamics are examined through elaborate wind tunnel experiments or expensive fluid dynamics computations, and are only measured … Continue reading

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Divergence-Free Smoothed Particle Hydrodynamics

Jan Bender, Dan Koschier In this paper we introduce an efficient and stable implicit SPH method for the physically-based simulation of incompressible fluids. In the area of computer graphics the most efficient SPH approaches focus solely on the correction of … Continue reading

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Functional Thin Films on Surfaces

Omri Azencot, Orestis Vantzos, Max Wardetzky, Martin Rumpf, Mirela Ben-Chen The motion of a thin viscous film of fluid on a curved surface exhibits many intricate visual phenomena, which are challenging to simulate using existing techniques. A possible alternative is … Continue reading

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Multifarious Hierarchies of Mechanical Models for Artist Assigned Levels-of-Detail

Richard Malgat, Benjamin Gilles, David I.W. Levin, Mathieu Nesme, Francois Faure We present a new framework for artist driven level of detail in solid simulations. Simulated objects are simultaneously embedded in several, separately designed deformation models with their own independent … Continue reading

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SCA 2015

Symposium on Computer Animation, 2015 edition: Illuminating Ideas! A new sharp-crease bending element for folding and wrinkling surfaces and volumes Real-Time Dynamic Wrinkling of Coarse Animated Cloth Fully Momentum-Conserving Reduced Deformable Bodies with Collision, Contact, Articulation, and Skinning Efficient Simulation … Continue reading

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LazyFluids: Appearance Transfer for Fluid Animations

Ondrej Jamriska, Jakub Fiser, Paul Asente, Jingwan Lu, Eli Shechtman, Daniel Sykora In this paper we present a novel approach to appearance transfer for fluid animations based on flow-guided texture synthesis. In contrast to common practice where pre-captured sets of … Continue reading

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