Category Archives: Uncategorized

Grid-Free Surface Tracking on the GPU

Nuttapong Chentanez, Matthias Mueller, Miles Macklin, Tae-Yong Kim We present the first mesh-based surface tracker that runs entirely on the GPU. The surface tracker is both completely grid-free and fast which makes it suitable for the use in a large, … Continue reading →

Posted in Uncategorized | Comments Off on Grid-Free Surface Tracking on the GPU

Evaluation of Surface Tension Models for SPH-Based Fluid Animations Using a Benchmark Test

Markus Huber, Stefan Reinhardt, Daniel Weiskopf, and Bernhard Eberhardt We evaluate surface tension models in particle-based fluid simulation systems using smoothed particle hydrodynamics (SPH) with a benchmark test. Our benchmark consists of three experiments and a set of analysis methods … Continue reading →

Posted in Uncategorized | Comments Off on Evaluation of Surface Tension Models for SPH-Based Fluid Animations Using a Benchmark Test

Biomechanical Simulation and Control of Hands and Tendinous Systems

Prashant Sachdeva, Shinjiro Sueda, Susanne Bradley, Mikhail Fain, Dinesh K. Pai The tendons of the hand and other biomechanical systems form a complex network of sheaths, pulleys, and branches. By modeling these anatomical structures, we obtain realistic simulations of coordination and dynamics … Continue reading →

Posted in Uncategorized | Comments Off on Biomechanical Simulation and Control of Hands and Tendinous Systems

Interactive Detailed Cutting of Thin Sheets

Pierre-Luc Manteaux, Wei-Lun Sun, Francois Faure, Marie-Paule Cani, James F. O’Brien In this paper we propose a method for the interactive detailed cutting of deformable thin sheets. Our method builds on the ability of frame-based simulation to solve for dynamics using … Continue reading →

Posted in Uncategorized | Comments Off on Interactive Detailed Cutting of Thin Sheets

Subspace Dynamic Simulation Using Rotation-Strain Coordinates

Zherong Pan, Hujun Bao, Jin Huang In this paper, we propose a full featured and efficient subspace simulation method in the rotation-strain (RS) space for elastic objects. Sharply different from previous methods using the rotation-strain space, except for the ability … Continue reading →

Posted in Uncategorized | Comments Off on Subspace Dynamic Simulation Using Rotation-Strain Coordinates

Data-Driven Fluid Simulations using Regression Forests

Ľubor Ladický, SoHyeon Jeong, Barbara Solenthaler, Marc Pollefeys, and Markus Gross Traditional fluid simulations require large computational resources even for an average sized scene with the main bottleneck being a very small time step size, required to guarantee the stability … Continue reading →

Posted in Uncategorized | Comments Off on Data-Driven Fluid Simulations using Regression Forests

Smoothed Aggregation Multigrid for Cloth Simulation

Rasmus Tamstorf, Toby Jones, Stephen F. McCormick Existing multigrid methods for cloth simulation are based on geometric multigrid. While good results have been reported, geometric methods are problematic for unstructured grids, widely varying material properties, and varying anisotropies, and they … Continue reading →

Posted in Uncategorized | Comments Off on Smoothed Aggregation Multigrid for Cloth Simulation

Non-manifold Level Sets: A multivalued implicit surface representation with applications to self-collision processing

Nathan Mitchell, Mridul Aanjaneya, Rajsekhar Setaluri, Eftychios Sifakis Level sets have been established as highly versatile implicit surface representations, with widespread use in graphics applications including modeling and dynamic simulation. Nevertheless, level sets are often presumed to be limited, compared … Continue reading →

Posted in Uncategorized | Comments Off on Non-manifold Level Sets: A multivalued implicit surface representation with applications to self-collision processing

TightCCD: Efficient and Robust Continuous Collision Detection using Tight Error Bounds

Zhendong Wang, Min Tang , Ruofeng Tong, and Dinesh Manocha We present a realtime and reliable continuous collision detection (CCD) algorithm between triangulated models that exploits the floating point hardware capability of current CPUs and GPUs. Our formulation is based … Continue reading →

Posted in Uncategorized | Comments Off on TightCCD: Efficient and Robust Continuous Collision Detection using Tight Error Bounds

Deformable Objects Collision Handling with Fast Convergence

Siwang Li, Zherong Pan, Jin Huang,  Hujun Bao, Xiaogang Jin We present a stable and efficient simulator for deformable objects with collisions and contacts. For stability, an optimization derived from the implicit time integrator is solved in each timestep under … Continue reading →

Posted in Uncategorized | Comments Off on Deformable Objects Collision Handling with Fast Convergence