Category Archives: Uncategorized

Multifarious Hierarchies of Mechanical Models for Artist Assigned Levels-of-Detail

Richard Malgat, Benjamin Gilles, David I.W. Levin, Mathieu Nesme, Francois Faure We present a new framework for artist driven level of detail in solid simulations. Simulated objects are simultaneously embedded in several, separately designed deformation models with their own independent … Continue reading →

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SCA 2015

Symposium on Computer Animation, 2015 edition: Illuminating Ideas! A new sharp-crease bending element for folding and wrinkling surfaces and volumes Real-Time Dynamic Wrinkling of Coarse Animated Cloth Fully Momentum-Conserving Reduced Deformable Bodies with Collision, Contact, Articulation, and Skinning Efficient Simulation … Continue reading →

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LazyFluids: Appearance Transfer for Fluid Animations

Ondrej Jamriska, Jakub Fiser, Paul Asente, Jingwan Lu, Eli Shechtman, Daniel Sykora In this paper we present a novel approach to appearance transfer for fluid animations based on flow-guided texture synthesis. In contrast to common practice where pre-captured sets of … Continue reading →

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Nonlinear Material Design Using Principal Stretches

Hongyi Xu, Funshing Sin, Yufeng Zhu, Jernej Barbic The Finite Element Method is widely used for solid deformable object simulation in film, computer games, virtual reality and medicine. Previous applications of nonlinear solid elasticity employed materials from a few standard … Continue reading →

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An Implicit Viscosity Formulation for SPH Fluids

Andreas Peer, Markus Ihmsen, Jens Cornelis, Matthias Teschner We present a novel implicit formulation for highly viscous fluids simulated with Smoothed Particle Hydrodynamics SPH. Compared to explicit methods, our formulation is significantly more efficient and handles a larger range of viscosities. Differing from … Continue reading →

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Fluid Volume Modeling from Sparse Multi-view Images by Appearance Transfer

Makoto Okabe, Yoshinori Dobashi, Ken Anjyo, Rikio Onai We propose a method of three-dimensional (3D) modeling of volumetric fluid phenomena from sparse multi-view images (e.g., only a single-view input or a pair of front- and side-view inputs). The volume determined … Continue reading →

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Stable Constrained Dynamics

Maxime Tournier, Matthieu Nesme, Benjamin Gilles, Francois Faure We present a unification of the two main approaches to simulate deformable solids, namely elasticity and constraints. Elasticity accurately handles soft to moderately stiff objects, but becomes numerically hard as stiffness increases. … Continue reading →

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High-Resolution Brittle Fracture Simulation with Boundary Elements

David Hahn, Chris Wojtan We present a method for simulating brittle fracture under the assumptions of quasi-static linear elastic fracture mechanics (LEFM). Using the boundary element method (BEM) and Lagrangian crack-fronts, we produce highly detailed fracture surfaces. The computational cost … Continue reading →

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GRIDiron: An interactive authoring and cognitive training foundation for reconstructive plastic surgery procedures

Nathan Mitchell, Court Cutting, Eftychios Sifakis We present an interactive simulation framework for authoring surgical procedures of soft tissue manipulation using physics-based simulation to animate the flesh. This interactive authoring tool can be used by clinical educators to craft three-dimensional illustrations of the intricate … Continue reading →

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Continuum Foam: A Material Point Method for Shear-Dependent Flows

Yonghao Yue, Breannan Smith, Christopher Batty, Changxi Zheng, Eitan Grinspun We consider the simulation of dense foams composed of microscopic bubbles, such as shaving cream and whipped cream. We represent foam not as a collection of discrete bubbles, but instead … Continue reading →

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