Category Archives: Uncategorized

Scalable Partitioning for Parallel Position Based Dynamics

Marco Fratarcangeli, Fabio Pellacini We introduce a practical partitioning technique designed for parallelizing Position Based Dynamics, and exploit- ing the ubiquitous multi-core processors present in current commodity GPUs. The input is a set of particles whose dynamics is influenced by … Continue reading

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Implicit Formulation for SPH-Based Viscous Fluids

Tetsuya Takahashi, Yoshinori Dobashi, Issei Fujishiro, Tomoyuki Nishita, Ming C. Lin We propose a stable and efficient particle-based method for simulating highly viscous fluids that can generate coiling and buckling phenomena and handle variable viscosity. In contrast to previous methods … Continue reading

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Eurographics 2015

Physics-based animation papers at Eurographics 2015: A Dimension-reduced Pressure Solver for Liquid Simulations Implicit Formulation for SPH-based Viscous Fluids Scalable Partitioning for Parallel Position Based Dynamics A Cut-Cell Geometric Multigrid Poisson Solver for Fluid Simulation Real-Time Subspace Integration for Example-Based … Continue reading

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A Dimension-reduced Pressure Solver for Liquid Simulations

Ryoichi Ando, Nils Thuerey, Chris Wojtan This work presents a method for efficiently simplifying the pressure projection step in a liquid simulation. We first devise a straightforward dimension reduction technique that dramatically reduces the cost of solving the pressure projection. … Continue reading

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Yarn-Level Simulation of Woven Cloth

Gabriel Cirio, Jorge Lopez-Moreno, David Miraut, Miguel A. Otaduy The large-scale mechanical behavior of woven cloth is determined by the mechanical properties of the yarns, the weave pattern, and frictional contact between yarns. Using standard simulation methods for elastic rod … Continue reading

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Interactive Material Design Using Model Reduction

Hongyi Xu, Yijing Li, Yong Chen, Jernej Barbic We demonstrate an interactive method to create heterogeneous continuous deformable materials on complex three-dimensional meshes. The user specifies displacements and internal elastic forces at a chosen set of mesh vertices. Our system then rapidly solves … Continue reading

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Realistic Biomechanical Simulation and Control of Human Swimming

Weiguang Si, Sung-Hee Lee, Eftychios Sifakis, Demetri Terzopoulos We address the challenging problem of controlling a complex biomechanical model of the human body to synthesize realistic swimming animation. Our human model includes all of the relevant articular bones and muscles, including 103 bones … Continue reading

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Strain Limiting for Clustered Shape Matching

Adam W. Bargteil, Ben Jones In this paper, we advocate explicit symplectic Euler integration and strain limiting in a shape matching simulation framework. The resulting approach resembles not only previous work on shape matching and strain limiting, but also the recently … Continue reading

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Multi-layer skin simulation with adaptive constraints

Pengbo Li, Paul Kry We present an approach for physics based simulation of the wrinkling of multi-layer skin with heterogeneous material properties. Each layer of skin is simulated with an adaptive mesh, with the different layers coupled via constraints that … Continue reading

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Windy Trees: Computing Stress Response for Developmental Tree Models

Sören Pirk, Till Niese, Torsten Hädrich, Bedrich Benes, Oliver Deussen We present a novel method for combining developmental tree models with turbulent wind fields. The tree geometry is created from internal growth functions of the developmental model and its response … Continue reading

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