Looking backwards again… Kesen’s full page is here.
- Linear-Time Super-Helices
- Physically Guided Animation of Trees
- Wind Projection Basis for Real-Time Animation of Trees
- Mixing Fluids and Granular Materials
- Hydraulic Erosion Using Smoothed Particle Hydrodynamics
- Simulation of two-phase flow with sub-scale droplet and bubble effects
- Scalable Real-Time Animation of Rivers
- Implicit Contact Handling for Deformable Objects
- Continuum-based Strain Limiting