Author Archives: christopherbatty

Weakly Compressible SPH for Free Surface Flows

We present a weakly compressible form of the Smoothed Particle Hydrodynamics method (SPH) for fluid flow based on the Tait equation. In contrast to commonly employed projection approaches that strictly enforce incompressibility, time-consuming solvers for the Poisson equation are avoided … Continue reading

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Hybrid Simulation of Deformable Solids

Although mesh-based methods are efficient for simulating simple hyperelasticity, maintaining and adapting a mesh-based representation is less appealing in more complex scenarios, e.g. collision, plasticity and fracture. Thus, meshless or point-based methods have enjoyed recent popularity due to their added … Continue reading

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Arbitrary Cutting of Deformable Tetrahedralized Objects

We propose a flexible geometric algorithm for placing arbitrary cracks and incisions on tetrahedralized deformable objects. Although techniques based on remeshing can also accommodate arbitrary fracture patterns, this flexibility comes at the risk of creating sliver elements leading to models … Continue reading

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Adaptive Deformations with Fast Tight Bounds

“Simulation of deformations and collision detection are two highly intertwined problems that are often treated separately. This is especially true in existing elegant adaptive simulation techniques, where standard collision detection algorithms cannot leverage the adaptively selected degrees of freedom.We propose … Continue reading

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Liquid Simulation on Lattice-Based Tetrahedral Meshes

“This paper describes a simulation method for animating the behavior of incompressible liquids with complex free surfaces. The region occupied by the liquid is discretized with a boundary-conforming tetrahedral mesh that grades from fine resolution near the surface to coarser … Continue reading

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Textured Liquids Based on the Marker Level Set

“In this work we propose a new Eulerian method for handling the dynamics of a liquid and its surface attributes (for example its color). Our approach is based on a new method for interface advection that we term the Marker … Continue reading

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A Finite Element Method on Convex Polyhedra

 “We present a method for animating deformable objects using a novel finite element discretization on convex polyhedra. Our finite element approach draws upon recently introduced 3D mean value coordinates to define smooth interpolants within the elements. The mathematical properties of … Continue reading

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Wave Particles

“We present a new method for the real-time simulation of fluid surface waves and their interactions with floating objects. The method is based on the new concept of wave particles, which offers a simple, fast, and unconditionally stable approach to … Continue reading

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Efficient Simulation of Inextensible Cloth

“Many textiles do not noticeably stretch under their own weight. Unfortunately, for better performance many cloth solvers disregard this fact. We propose a method to obtain very low strain along the warp and weft direction using Constrained Lagrangian Mechanics and … Continue reading

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*Updated* SIGGRAPH papers list

The official list of SIGGRAPH was posted today… Thought I would re-post the physics sub-list for good measure. Official list Unofficial SIGGRAPH 2007 papers on the web Physics papers: A Finite Element Method for Animating Large Viscoplastic Flow Many-Worlds Browsing … Continue reading

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