Author Archives: christopherbatty

Wrinkled Flames and Cellular Patterns

“We model flames and fire using the Navier-Stokes equations combined with the level set method and jump conditions to model the reaction front. Previous works modeled the flame using a combination of propagation in the normal direction and a curvature … Continue reading

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FastLSM: Fast Lattice Shape Matching for Robust Real-Time Deformation

“We introduce a simple technique that enables robust approximation of volumetric, large-deformation dynamics for real-time or large-scale offline simulations. We propose Lattice Shape Matching, an extension of deformable shape matching to regular lattices with embedded geometry; lattice vertices are smoothed … Continue reading

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TRACKS: Toward Directable Thin Shells

“We combine the often opposing forces of artistic freedom and mathematical determinism to enrich a given animation or simulation of a surface with physically based detail. We present a process called tracking, which takes as input a rough animation or … Continue reading

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Volume Conserving Finite Element Simulations of Deformable Models

“We propose a numerical method for modeling highly deformable nonlinear incompressible solids that conserves the volume locally near each node in a finite element mesh. Our method works with arbitrary constitutive models, is applicable to both passive and active materials … Continue reading

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Continuous Collision Detection for Articulated Models using Taylor Models and Temporal Culling

“We present a fast continuous collision detection (CCD) algorithm for articulated models using Taylor models and temporal culling. Our algorithm is a generalization of conservative advancement (CA) from convex models [Mirtich 1996] to articulated models with non-convex links. Given the … Continue reading

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Adaptively Sampled Particle Fluids

“We present novel adaptive sampling algorithms for particle-based fluid simulation. We introduce a sampling condition based on geometric local feature size that allows focusing computational resources in geometrically complex regions, while reducing the number of particles deep inside the fluid … Continue reading

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Isosurface Stuffing: Fast Tetrahedral Meshing with Good Dihedral Angles

“The isosurface stuffing algorithm fills an isosurface with a uniformly sized tetrahedral mesh whose dihedral angles are bounded between 10.7◦ and 164.8◦, or (with a change in parameters) between 8.9◦ and 158.8◦. The algorithm is whip fast, numerically robust, and … Continue reading

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A Finite Element Method for Animating Large Viscoplastic Flow

“We present an extension to Lagrangian finite element methods to allow for large plastic deformations of solid materials. These behaviors are seen in such everyday materials as shampoo, dough, and clay as well as in fantastic gooey and blobby creatures … Continue reading

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A Fast Variational Framework for Accurate Solid-Fluid Coupling

“Physical simulation has emerged as a compelling animation technique, yet current approaches to coupling simulations of fluids and solids with irregular boundary geometry are inefficient or cannot handle some relevant scenarios robustly. We propose a new variational approach which allows … Continue reading

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A Variational Approach to Eulerian Geometry Processing

“We present a purely Eulerian framework for geometry processing of surfaces and foliations. Contrary to current Eulerian methods used in graphics, we use conservative methods and a variational interpretation, offering a unified framework for routine surface operations such as smoothing, … Continue reading

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