Author Archives: christopherbatty

Multiphase Particle-Based Simulation of Poro-Elasto-Capillary Effects

Ruolan Li, Yanrui Xu, Yalan Zhang, and Jiri Kosinka, Alexandru C. Telea, Jian Chang, Jian Jun Zhang, Xiaojuan Ban, Xiaokun Wang Simulating the interactions between fluids and porous media has attracted significant attention in computer graphics. A key challenge in … Continue reading

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Fire-X:Extinguishing Fire with Stoichiometric Heat Release

Helge Wrede, Anton R. Wagner, Sarker Miraz Mahfuz, Wojtek Pałubicki, Dominik L. Michels, Sören Pirk We present a novel combustion simulation framework to model fire phenomena across solids, liquids, and gases. Our approach extends traditional fluid solvers by incorporating multi-species … Continue reading

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Implicit Incompressible Porous Flow using SPH

Timna Böttcher, Lukas Westhofen, Stefan Rhys Jeske, Jan Bender We present a novel implicit porous flow solver using SPH, which maintains fluid incompressibility and is able to model a wide range of scenarios, driven by strongly coupled solid-fluid interaction forces. … Continue reading

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Kinetic Free-Surface Flows and Foams with sharp Interfaces

Haoxiang Wang, Kui Wu, Hui Qiao, Mattieu Desbrun, Wei Li Kinetic multiphase flow solvers have recently demonstrated exquisitely complex and turbulent fluid phenomena involving splashing and bubbling. However, they require full simulation of both the liquid phase and the air … Continue reading

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An Adjoint Method for Differentiable Fluid Simulation on Flow Maps

Zhiqi Li, Jinjin He, Barnabás Börcsök, Taiyuan Zhang, Duowen Chen, Tao Du, Ming C. Lin, Greg Turk, Bo Zhu This paper presents a novel adjoint solver for differentiable fluid simulation based on bidirectional flow maps. Our key observation is that … Continue reading

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PhysiOpt: Physics-Driven Shape Optimization for 3D Generative Models

Xiao Sean Zhan, Evan Thompson, Clément Jambon, Kenney Ng, Mina Konaković Luković Generative models have recently demonstrated impressive capabilities in producing high-quality 3D shapes from a variety of user inputs (e.g., text or images). However, generated objects often lack physical … Continue reading

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Neighbor-Aware Data-Driven Relaxation of Stitch Mesh Models for Knits

Yura Hwang, Jenny Han Lin, Jerry Hsu, Benjamin Mastripolito, James McCann, Cem Yuksel Lightweight, mesh-level models of knit fabric behavior are useful for both interactive pattern editing and initialization of yarn-level simulations. However, existing mesh-level simulation methods abstract knitting as … Continue reading

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Improving Curl Noise

J. Andreas Bærentzen, Jonàs Martínez, Jeppe Revall Frisvad, Sylvain Lefebvre We introduce a divergence-free nD vector noise defined as the n-dimensional cross product of the gradients of n − 1 noise functions. We show that this vector noise function is … Continue reading

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Numerical Homogenization of Sand from Grain-level Simulations

Yi-Lu Chen, Mickaël Ly, Chris Wojtan The realistic simulation of sand, soil, powders, rubble piles, and large collections of rigid bodies is a common and important problem in the fields of computer graphics, computational physics, and engineering. Direct simulation of … Continue reading

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Force-Dual Modes: Subspace Design from Stochastic Forces

Otman Benchekroun, Eitan Grinspun, Maurizio Chiaramonte, Philip Allen Etter Designing subspaces for Reduced Order Modeling (ROM) is crucial for accelerating finite element simulations in graphics and engineering. Unfortunately, it’s not always clear which subspace is optimal for arbitrary dynamic simulation. … Continue reading

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