Author Archives: christopherbatty

Lifting the Winding Number: Precise Discontinuities in Neural Fields for Physics Simulation

Yue Chang, Mengfei Liu, Zhecheng Wang, Peter Yichen Chen, Eitan Grinspun Cutting thin-walled deformable structures is common in daily life, but poses significant challenges for simulation due to the introduced spatial discontinuities. Traditional methods rely on mesh-based domain representations, which … Continue reading

Posted in Uncategorized | Comments Off on Lifting the Winding Number: Precise Discontinuities in Neural Fields for Physics Simulation

Representing Flow Fields with Divergence-Free Kernels for Reconstruction

Xingyu Ni, Jingrui Xing, Xingqiao Li, Bin Wang, Baoquan Chen Accurately reconstructing continuous flow fields from sparse or indirect measurements remains an open challenge, as existing techniques often suffer from oversmoothing artifacts, reliance on heterogeneous architectures, and the computational burden … Continue reading

Posted in Uncategorized | Comments Off on Representing Flow Fields with Divergence-Free Kernels for Reconstruction

Real-Time Triangle-SDF Continuous Collision Detection

Joël Pelletier-Guénette, Alexandre Mercier-Aubin, Sheldon Andrews We introduce an efficient solution to the problem of continuous collision detection (CCD) between triangle geometry and signed distance fields (SDFs). We formulate the triangle-SDF collision problem as a novel spatio-temporal local optimization that … Continue reading

Posted in Uncategorized | Comments Off on Real-Time Triangle-SDF Continuous Collision Detection

Rig My Ride: Automatic Rigging of Physics-based Vehicles for Games

Melissa Katz, Paul G. Kry, Sheldon Andrews We extend the concept of traditional rigging, which links polygonal meshes to an underlying skeleton for 3D characters, to the creation of physics-based wheeled vehicle models directly from surface geometry. Unlike character rigging, … Continue reading

Posted in Uncategorized | 2 Comments

SCA 2025

Proceedings (all papers freely available): https://dl.acm.org/toc/pacmcgit/2025/8/4

Posted in Uncategorized | Comments Off on SCA 2025

Progressive Dynamics++: A Framework for Stable, Continuous, and Consistent Animation Across Resolution and Time

Jiayi Eris Zhang, Doug L. James, Danny M. Kaufman The recently developed Progressive Dynamics framework [Zhang et al. 2024] addresses the long-standing challenge in enabling rapid iterative design for high-fidelity cloth and shell animation. In this work, we identify fundamental … Continue reading

Posted in Uncategorized | Comments Off on Progressive Dynamics++: A Framework for Stable, Continuous, and Consistent Animation Across Resolution and Time

MiSo: A DSL for Robust and Efficient SOLVE and MINIMIZE Problems

Federico Sichetti, Enrico Puppo, Zizhou Huang, Marco Attene, Denis Zorin, Daniele Panozzo Many problems in computer graphics can be formulated as finding theglobal minimum of a function subject to a set of non-linear constraints(Minimize), or finding all solutions of a … Continue reading

Posted in Uncategorized | Comments Off on MiSo: A DSL for Robust and Efficient SOLVE and MINIMIZE Problems

Fast Subspace Fluid Simulation with a Temporally-Aware Basis

Siyuan Chen, Yixin Chen, Jonathan Panuelos, Otman Benchekroun, Yue Chang, Eitan Grinspun, Zhecheng Wang We present a novel reduced-order fluid simulation technique leveraging Dynamic Mode Decomposition (DMD) to achieve fast, memory-efficient, and user-controllable subspace simulation. We demonstrate that our approach … Continue reading

Posted in Uncategorized | Comments Off on Fast Subspace Fluid Simulation with a Temporally-Aware Basis

A Versatile Quaternion-based Constrained Rigid Body Dynamics

Guirec Maloisel, Ruben Grandia, Christian Schumacher, Espen Knoop, Moritz Bächer We present a constrained Rigid Body Dynamics (RBD) that guarantees satisfaction of kinematic constraints, enabling direct simulation of complex mechanical systems with arbitrary kinematic structures. We present a constrained Rigid … Continue reading

Posted in Uncategorized | Comments Off on A Versatile Quaternion-based Constrained Rigid Body Dynamics

Stochastic Barnes-Hut Approximation for Fast Summation on the GPU

Abhishek Madan, Nicholas Sharp, Francis Williams, Ken Museth, David I.W. Levin We present a novel stochastic version of the Barnes-Hut approximation. Regarding the level-of-detail (LOD) family of approximations as control variates, we construct an unbiased estimator of the kernel sum … Continue reading

Posted in Uncategorized | Comments Off on Stochastic Barnes-Hut Approximation for Fast Summation on the GPU